نتایج جستجو برای: virtual capacity

تعداد نتایج: 421285  

Journal: :Philosophical transactions of the Royal Society of London. Series B, Biological sciences 2009
Amy L Baylor

Anthropomorphic virtual agents can serve as powerful technological mediators to impact motivational outcomes such as self-efficacy and attitude change. Such anthropomorphic agents can be designed as simulated social models in the Bandurian sense, providing social influence as virtual 'role models'. Of particular value is the capacity for designing such agents as optimized social models for a ta...

Journal: :JCIT 2007
Seung-Ju Jang

The embedded system has less fast CPU and lower memory than PC(Personal Computer) or Workstation system. Therefore, the embedded operating system is designed to efficiently use the limited resource in the system. Virtual memory management of the embedded Linux have a low efficiency when page fault is occurred to get a data from I/O device. Because a data is moving from the swap device to the ma...

1999
Sonia Fahmy Raj Jain Bobby Vandalore Rohit Goyal

Abstract: This contribution proposes an algorithm for aggregating ABR virtual channel connections (VCCs) onto ABR virtual path connections (VPCs). ABR VPCs are particularly useful for connecting enterprise sites over the Internet, providing a virtual private network (VPN). The VPC/VCC hierarchy is also important for supporting Internet di erentiated services over ATM. The coupling between the o...

2010
Nicoleta Bugnariu Joyce Fung

Research was carried out on the effects of aging and sensory motor defi cits following strokes with respect to the capacity of the central nervous system to resolve sensory confl icts created by Virtual Reality (VR). The results of this research demonstrate that VR can be a valuable tool for therapeutic interventions that require an adaptation to complex, multimodal environments. The rehabilita...

2014
N H Mumford J Duckworth P H Wilson

In this paper we discuss potential benefits and future directions in virtual reality rehabilitation for co-located motor training in children with developmental movement disorders. We discuss the potential for co-located VR to promote participation using cooperative virtual environments, facilitate social learning, and quantify levels of social interaction. We pay particular attention to the ca...

The purpose of this survey is provision of a conceptual model for identification andcategorization of skills required for virtual student. Special environment of virtuallearning has posed inevitable necessities which should be considered: skills requiredfor virtual student is identified and categorized. Two main questions of the researchinclude: 1- What properties does have virtual learning env...

Journal: :the international journal of humanities 2010
hassan abedi jafari mohammad ali sarlak

the current research tries to offer a conceptual model in order to create trust among people for choosing virtual universities. to this end, the conceptual model of research has been designed with nine factors. the relationship among factors tested by using statistical methods such as factor analysis and path analysis. in the end, five components were established from among the affecting factor...

This paper examines the problematization of cultural issues related tothe dual spacization of life. The emergence of the second space of lifeover the first place of life combining local and translocal, national andtransnational capacities and challenges. We discuss the capacities andopportunities occurring through the instant communication industrywhich made the spontaneous connection between a...

2012
Dominick Fazarro Rochell McWhorter

Greening of computing processes is an environmental strategy gaining momentum in the 21st century as evidenced by increased virtual communications. Because of the rising cost of fuel to travel to meetings and conferences, corporations are adopting sophisticated technologies that provide a “personal” experience for geographically disbursed colleagues to interact in real time. This article highli...

2004
Ji Soo Yoon

The use of 3D virtual worlds has spread rapidly in recent years. These worlds have various uses ranging from computer games to urban design simulation systems. However, the spread of 3D virtual worlds has been impeded due to the problem of users not being able to find their way in and around virtual worlds. Hence improving wayfinding has become a crucial area of research. As virtual worlds beco...

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