نتایج جستجو برای: virtual life

تعداد نتایج: 892389  

Journal: :IJICTE 2014
Amarolinda Klein Angilberto Freitas Lisiane Machado José Carlos da Silva Freitas Junior Paulo Gaspar Graziola Eliane Schlemmer

Frequently, research on management education does not take into account the role of Information Technology as a key resource to support teaching and learning processes. In this article, the authors explore the current applications of Three Dimensional Virtual Worlds (3DVW) for Management education. The authors researched the educational institutions subscribed to Second Life (SL) (http://second...

Hamideh Balalzade Mohammad Reza Lajevardi

In this paper, we try to see how virtual networks can af- fect the behavior of the young. Since there are so many indices to be affected by social networks, we evaluate these effects only on 10 more comprehensive behaviors as follows: identity, getting information and the rumors, rationalism,life style, spare time, religions rituals and cer- emonies, interaction with family, employment and eco-...

Journal: :Computers & Education 2009
Leslie Jarmon Tomoko Watanabe Traphagan Michael Charles Mayrath Avani Trivedi

0360-1315/$ see front matter 2009 Elsevier Ltd. A doi:10.1016/j.compedu.2009.01.010 Abbreviation: SL, Second Life. * Corresponding author. Tel.: +1 512 232 3302; fax E-mail addresses: [email protected] (L. J [email protected] (A. Trivedi). While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few...

2009
Ron Pike Patricia Murphy

Virtual worlds have grown tremendously in recent years yet little is known about individuals that are working within these worlds. A study of several virtual worlds reveals that members are hesitant to reveal personal information which complicates investigations of such environments. We investigated the role of sex and computer self efficacy on users’ intentions to use Second Life (a popular vi...

2011
Richard L. Gilbert Nora A. Murphy M. Clementina Ávalos

The present study compared communication patterns and satisfaction levels between three-dimensional (3D) and real-life intimate relationships using a sample of 71 participants who were concurrently involved in an intimate relationship within Second Life and a separate real-life romantic relationship. Participants indicated that the quality of their communication was significantly better in thei...

Journal: :Front. ICT 2017
Iva Georgieva

This study discusses the concept of virtual selves created in the virtual spaces [e.g. social network services or virtual reality (VR)]. It analyzes the activities in the different virtual spaces and claims that experience gained there can be transferred to real life. In respect to that, the effects of the VR treatment on the self as well as the concept of creating a life story are analyzed as ...

2017
Geoff Keeling

Citation: Keeling G (2017) Commentary: Using Virtual Reality to Assess Ethical Decisions in Road Traffic Scenarios: Applicability of Value-of-Life-Based Models and Influences of Time Pressure. Front. Behav. Neurosci. 11:247. doi: 10.3389/fnbeh.2017.00247 Commentary: Using Virtual Reality to Assess Ethical Decisions in Road Traffic Scenarios: Applicability of Value-of-Life-Based Models and Influ...

1999
Daniel Thalmann Nathalie Farenc Ronan Boulic

In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics. Often, within real reconstructed city, disappeared building or virtual town, virtual humans populating these scenes are expected to provide the real life feeling. Our specific aim is to populate these scenes with virtual humans in order to offer assis...

Journal: :iJET 2009
Vanessa Chang Christian Gütl Simone Kopeinik Robert Williams

Virtual 3D worlds are gaining popularity among the general population and the virtual world environment is widely used particularly by the younger generations as a knowledge and social tool. In recent years, universities have conducted experiments with the use of virtual 3D worlds for teaching and learning. Virtual 3D worlds are no longer just for the stereotypical geek. By 2011 it is estimated...

2014
Manfred Thanner

Virtual prototypes for automotive applications see a unique life cycle in the context of the supply chain from semiconductor to Tier1 to OEMs and within the eco-system. The presentation gives an overview of current experiences and finding in this field and challenges observed. The virtual platforms targeting the mid to high end application spaces of chassis, to powertrain and driver information...

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