نتایج جستجو برای: virtual training

تعداد نتایج: 456063  

2002
Denise M. Lyons Joseph Cohn Dylan Schmorrow

Advances in technology are enhancing our ability to create realistic Virtual Environments (VEs) in which Sailors and Marines can train skills that are too costly, dangerous or otherwise impossible to practice. These capabilities will become even more important in the future as budgets and time for training decrease. The proposed panel will discuss an ONR Future Naval Capabilities R&D initiative...

2000
D. C. PETRIU

Collaborative Virtual Environment concepts have been used in many systems in the past few years. Applications of such technology range from military combat simulations to various civilian commercial applications. In this paper we present a CVE prototype developed for industrial tele-training. We are showing that users can successfully control the environment through wireless input based on vide...

Journal: :Studies in health technology and informatics 2008
Roger Phillips James W. Ward L. Page C. Grau Annette Bøjen J. Hall K. Nielsen V. Nordentoft Andy W. Beavis

A report in 2007 to the UK Government identified a crisis in England for training staff and students for the radiotherapy treatment of cancer. The Hull authors have developed an immersive life size virtual environment of a radiotherapy treatment room, known as VERT, to address this problem. VERT provides the trainee with models, simulation, enhanced visualization and training aids for treatment...

2000
J. C. OLIVEIRA X. SHEN N. D. GEORGANAS

Collaborative Virtual Environment concepts have been used in many systems in the past few years. Applications of such technology range from military combat simulations to various civilian commercial applications. This paper presents CVE as a medium for Industrial Training and Electronic Commerce. Key-Words: Collaborative Virtual Environments, Virtual Reality, Collaboration, Java3D, VRML, Multim...

Journal: :ICST Trans. e-Education e-Learning 2016
Cristiano Ghiringhelli Alessandra Lazazzara

The aim of this exploratory study was to develop a blended learning approach to fostering the skills and competencies required by leaders and members of international virtual teams. Three levels of analysis were brought to bear in designing the proposed intervention format: first, the factors likely to influence the effectiveness of a virtual team; second, the needs and challenges related to th...

2014
Yurong Mao Peiming Chen Le Li Dongfeng Huang

Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfun...

Online learning is becoming an increasingly popular request. Many universities are moving fully or partially to this form of study. In the article, the authors considered what is virtual space, what are its criteria, as well as applicability for teaching students and passing research practices. Based on an analysis of existing virtual spaces (platforms), an experiment was conducted. The study s...

2010
Jeffrey W. Bertrand Sabarish V. Babu Philip Polgreen Alberto Maria Segre

The goal of our work is the design and implementation of a virtual agents based interactive simulation for teaching and training health care workers in the proper procedures for hand hygiene. The health care trainee in the simulation plays the role of a health care inspector in a virtual hospital that resembles a real hospital. The interactive training simulation features a virtual instructor w...

2010
Brent Rossen Juan Cendan Benjamin Lok

Virtual human (VH) experiences are increasingly used for training interpersonal skills such as military leadership, classroom education, and doctor-patient interviews. These diverse applications of conversational VHs have a common and unexplored thread – a significant additional population would be afforded interpersonal skills training if VHs were available to simulate either interaction partn...

Journal: :NeuroRehabilitation 2011
Tabea Schuler Karin Brütsch Roland Müller Hubertus J A van Hedel Andreas Meyer-Heim

Patient's active cooperation is essential to achieve good outcome in pediatric rehabilitation. Therefore, virtual environments were developed to enhance robotic assisted gait training. The purpose of this study was to evaluate virtual realities as motivational tools during robotic assisted gait training with children in the pediatric Lokomat®. Nine children with different gait disorders and eig...

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