نتایج جستجو برای: avatar

تعداد نتایج: 2744  

2004
Shigeo MORISHIMA

Recently computer can make cyberspace to walk through by an interactive virtual reality technique. An avatar in cyberspace can bring us a virtual face-to-face communication environment. In this paper, we realize an avatar which has a real face in cyberspace to construct a multi-user -communication system by voice transmission through network. Voice from microphone is transmitted and analyzed, t...

2013
Daniel Vella

Discussions surrounding the avatar-figure have tended to focus on its status as a manifestation or embodiment of the player. This paper complicates this understanding by arguing that the avatar is also an embodiment as a distinct character. Philosophical models of embodied phenomenology and naratological theories of character are drawn upon in order to propose an understanding of the avatar as ...

Journal: :Cyberpsychology, behavior and social networking 2014
Jong-Eun Roselyn Lee Clifford Nass Jeremy N. Bailenson

Virtual environments employing avatars for self-representation-including the opportunity to represent or misrepresent social categories-raise interesting and intriguing questions as to how one's avatar-based social category shapes social identity dynamics, particularly when stereotypes prevalent in the offline world apply to the social categories visually represented by avatars. The present exp...

2017
Evelien Heyselaar Peter Hagoort Katrien Segaert

The use of virtual reality (VR) as a methodological tool is becoming increasingly popular in behavioral research as its flexibility allows for a wide range of applications. This new method has not been as widely accepted in the field of psycholinguistics, however, possibly due to the assumption that language processing during human-computer interactions does not accurately reflect human-human i...

Journal: :The British journal of psychiatry : the journal of mental science 2013
Julian Leff Geoffrey Williams Mark A Huckvale Maurice Arbuthnot Alex P Leff

BACKGROUND One in four patients with schizophrenia responds poorly to antipsychotic medication, continuing to hear persecutory auditory hallucinations. Patients who are able to sustain a dialogue with their persecutor feel much more in control. AIMS To develop a computerised system that enables the patient to create an avatar of their persecutor. To encourage them to engage in a dialogue with...

2014
Kun Chang Lee Seong Wook Chae

As a result of dazzling advancement of web technology, e-learning system has emerged as a very effective venue with which learners can interact with online contents to get a full understanding on target subjects. Despite such success, empirical studies on e-learning performance lack rigorous theory with which learners’ e-learning participation intention is analyzed. In this sense, we propose an...

2014
Julian Leff Geoffrey Williams Mark Huckvale Maurice Arbuthnot Alex P. Leff

We have developed a novel therapy based on a computer program, which enables the patient to create an avatar of the entity, human or non-human, which they believe is persecuting them. The therapist encourages the patient to enter into a dialogue with their avatar, and is able to use the program to change the avatar so that it comes under the patient's control over the course of six 30-min sessi...

Journal: :Cognition 2016
Yang Sun Luis J Fuentes Glyn W Humphreys Jie Sui

Four experiments tested whether self- and friend-biases in perceptual matching are modulated by whether stimuli are presented aligned with the participant's body and seen from the same perspective (the embodied perspective). Participants associated three colours (blue, green, and red) with three people (self, friend, and stranger) and then judged if a pairing of a colour and a personal label ma...

2011
Marcus Cheetham Pascal Suter Lutz Jäncke

The uncanny valley hypothesis (Mori, 1970) predicts differential experience of negative and positive affect as a function of human likeness. Affective experience of humanlike robots and computer-generated characters (avatars) dominates "uncanny" research, but findings are inconsistent. Importantly, it is unknown how objects are actually perceived along the hypothesis' dimension of human likenes...

Journal: :Digital Humanities Quarterly 2011
Gregory L. Ulmer

Avatar Emergency is Gregory L. Ulmer’s fourth book featuring the EmerAgency, an online virtual consultancy for the digital age. This time his point of departure is Paul Virilio’s Generalized Accident from which he develops and theorizes the new concepts of Flash Reason, and specifically Avatar, which serves as the site for electrate identity formation in the twenty-first century. I have taught ...

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