نتایج جستجو برای: bounding volume
تعداد نتایج: 323352 فیلتر نتایج به سال:
We present a new, fast approach for updating oriented bounding box hierarchies for articulated humanoid models, using a bottom up approach. The algorithm approximates existing techniques by assuming a major body axis. Existence of a major axis allows merging of bounding boxes in a hierarchy approximately but with sufficient accuracy. For scenarios with close proximity a speedup by a factor 2 on...
Principle component analysis (PCA) is commonly used to compute a bounding box of a point set in Rd . The popularity of this heuristic lies in its speed, easy implementation and in the fact that usually, PCA bounding boxes quite well approximate the minimum-volume bounding boxes. In this paper we give a lower bound on the approximation factor of PCA bounding boxes of convex polytopes in arbitrar...
Bounding volumes are used to optimize many graphic algorithms. They permit to decide quickly if a more exact test is likely to succeed or not. The exact test is only applied if the bounding volume test succeeds, which saves time in most cases. Two of the most prominent applications are ray tracing and collision detection. This paper presents a new method to calculate tight bounding volumes for ...
A scale space approach is taken for building Bounding Volume Hierarchies (BVHs) for collision detection. A spherical bounding volume is generated at each node of the BVH using estimates of the mass distribution. Traditional top-down methods approximates the surface of an object in a coarse to fine manner, by recursively increasing resolution by some factor, e.g. 2. The method presented in this ...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing volume provides an attractive balance between tightness of fit, cost of overlap testing, and memory requirement. The hierarchy construction algorithm includes a new method for the construction of tight bounding volumes in worst case O(n) time, which means our tree data structure is constructed in O...
We present a novel algorithm to compute cache-efficient layouts of bounding volume hierarchies (BVHs) of polygonal models. Our approach does not make any assumptions about the cache parameters or block sizes of the memory hierarchy. We introduce a new probabilistic model to predict the runtime access patterns of a BVH. Our layout computation algorithm utilizes parent-child and spatial localitie...
Traditional Direct Volume Raycasting (DVR) on the GPU is limited to uniform voxel grids stored as 3D textures. This approach is not optimal for sparse data sets or data sets with highly varying frequencies because it requires a trade-off between data structure size and the maximum reproducible frequency and it lacks implicit empty space skipping during raycasting. In this paper we present anoth...
Bounding boxes are used in many applications for simplification of point sets or complex shapes. For example, in computer graphics, bounding boxes are used to maintain hierarchical data structures for fast rendering of a scene or for collision detection. Additional applications include those in shape analysis and shape simplification, or in statistics, for storing and performing range-search qu...
This paper studies the effect of flexible linear torso on the dynamics of passive quadruped bounding. A reduced-order passive and conservative model with linear flexible torso and springy legs is introduced. The model features extensive spine deformation during high-speed bounding, resembling those observed in a cheetah. Fixed points corresponding to cyclic bounding motions are found and calcul...
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