نتایج جستجو برای: broadcast application

تعداد نتایج: 788973  

1998
M. Alderighi F. Casini G. R. Sechi

The Broadcast Automata based System is a model of massively parallel computation, defined for prototyping of scientific applications. It consists of a collection of identical entities, modelled as finite state automata and able to operate in parallel, a global synchroniser providing co-ordination between the automata and a broadcast communication system, to which each automaton is connected, gr...

2005
Trym Holter Erik Harborg Magne Hallstein Johnsen Torbjørn Svendsen

A system for on-line generation of closed captions (subtitles) for broadcast of live TV-programs is described. During broadcast, a commentator formulates a possibly condensed, but semantically correct version of the original speech. These compressed phrases are recognized by a continuous speech recognizer, and the resulting captions are fed into the teletext system. This application will provid...

2001
Jean-Luc Gauvain Lori Lamel Gilles Adda Martine Adda-Decker Claude Barras Langzhou Chen Yannick de Kercadio

This paper addresses recent progress in speaker-independent, large vocabulary, continuous speech recognition, which has opened up a wide range of near and mid-term applications. One rapidly expanding application area is the processing of broadcast audio for information access. At LIMSI, broadcast news transcription systems have been developed for English, French, German, Mandarin and Portuguese...

2009
Wen Wang Arindam Mandal Xin Lei Andreas Stolcke Jing Zheng

We explore the integration of multiple factors such as genre and speaker gender for acoustic model adaptation tasks to improve Mandarin ASR system performance on broadcast news and broadcast conversation audio. We investigate the use of multifactor clustering of acoustic model training data and the application of MPE-MAP and fMPE-MAP acoustic model adaptations. We found that by effectively comb...

Journal: :Computer Networks 2005
Theodore L. Willke Nicholas F. Maxemchuk

We consider the challenges of supporting collaborative decision making and applications requiring coordinated interaction in mobile ad hoc networks. This environment makes group coordination difficult due to relatively high packet loss and the presence of a continuously evolving network topology that leads to a changing set of participants. We describe and evaluate an application-level mobile r...

1999
Victor C. S. Lee Kwok-Wa Lam

In data broadcast environments, the limited bandwidth of the upstream communication channel from the mobile clients to the server bars the application of conventional concurrency control protocols. In this paper, we propose a new variant of the optimistic concur-rency control protocol that is suitable for the broadcast environments. In this protocol, read-only mobile transactions can be process...

2007
Patrick Schaller Srdjan Capkun David A. Basin

We present two broadcast authentication protocols based on delayed key disclosure. Our protocols rely on symmetric-key cryptographic primitives and use cryptographic puzzles to provide efficient broadcast authentication in different application scenarios, including those with resource-constrained wireless devices such as sensor nodes. The strong points of the protocols proposed are that one all...

2003
Sooyeon Kim Jihyuk Choi Yanghee Choi

In data dissemination to a large client population using a broadcast medium, data items are inevitably serialized over the medium and thus a scheduling strategy that determines the data transfer sequences should be developed. The resulted data provision intended to satisfy multiple clients at the same time insists that client local storage should be utilized as data cache to compensate the gap ...

2014
Jérôme Härri Laurent Gallo

Direct Device-to-Device (D2D) communications underlaying the cellular network are receiving increasing attention lately: LTE-A standard will adopt them for unicast proximity services. So far, no application has been envisioned for broadcast transmissions. In this work, we propose an eMBMSinspired mechanism to allocate a quasi-static pool of resources over multiple eNodeBs (eNBs) for D2D broadca...

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