نتایج جستجو برای: ce entertainment and leisure

تعداد نتایج: 16839587  

2017
Emma Purce

Developments in scientific and medical understanding of disability, as well as an influx of war-disabled veterans in 1914, led to transforming societal attitudes towards those with physical deformities. Thus, scholars suggest that the beginning of the twentieth century witnessed the sudden decline of freak shows as a popular form of entertainment. Whilst freak shows undeniably became less popul...

2016
Yuko Aoyama

The rise of cultural industries is in part facilitated by the rise of leisure and entertainment in the advanced industrialized economies. This article explores one such example, taking ‘ethnic’ art, Xamenco, and examining the role of consumption in shaping Xamenco, both as an art form and as an industry. The global reach of the Xamenco industry is assessed by focusing on two major markets, Japa...

2011
Kathrin Maria Gerling Alberto Fuchslocher Ralf Schmidt Nicole C. Krämer Maic Masuch

Because they offer an easy entry into play, casual games have become an increasingly popular leisure activity among children and teenagers, engaging particularly broad target audiences. In this paper, we present a casual game that addresses childhood cancer: Besides mere entertainment, a health game that focuses on cancer may serve as a clinical tool in order to teach children about the particu...

Afsaneh Edrisi Ehsan Rahmani Khalili Seyyedeh Narges Hosseini

Appropriate spending of leisure time has an important  role in the formation of  youth personality. Different types of capital- social, cultural and economic- have implications for  social status of individual actor. Bourdieu  ’s analysis of leisure time is based on cultural capital. The main goals of this study are the examination of the relationships between leisure time activities, cultural ...

Hassan Rezaeipandari, Mahin Norouzian, Sara Jambarsang, Zohreh Rahaei,

Introduction: An important issue associated with old age is how to spend the leisure, which can help preserve independence, bring happiness and vitality and reduce mental disorders and indifference. Therefore, the present study aimed to investigate how older adults spend their leisure time. Methods: The cross-sectional study was conducted with 270 elderly participants (> 60 years) in Yazd city...

Gholamreza Ghaffary

The leisure is a new phenomenon has emerged of the industrial revolution and socio-economic developments of the current world. How the people of a society spend their leisure times could in a large extent show the cultural characteristics and lifestyle of the community. The most important aspects of the lifestyle which emerged of urban development and modernity, is the mode of spending the leis...

2002
Beatriz Plaza Diego Donoso Alfonso de las Heras de Rivera Fernando Hervás del Río Lorena Aldegunde

The aim of the Project is to develop a Virtual Platform of e -Learning using New Technologies, offering a qualityeducation and a social inter-relationship with resident children and their educational centers, colleagues, etc. Children that reside in hospitals have a mayor predisposition towards school failure because, among other reasons, they are somehow excluded from their natural environment...

Akram Ghanbari, Ali Vahidi, Farahnaz Mohammadi Shahboulaghi, Mojtaba Mohammadi,

Introduction: Leisure activities are common among the elderly, however the effect of such activities on their mental health is poorly defined and not underpinned by strong evidence. This study aims to determine the prevalence of leisure activities and its relation to mental health in the elderly. Methods: A cross- sectional study was conducted and 400 community dwelling older adults 60 yea...

2011
Konstantinos Chorianopoulos

Interactive Television (ITV) applications gratify entertainment needs and leisure activities in a relaxed domestic context. Then, the mentality of efficiency and task completion implied by many user interface heuristics may not be suitable for design and expert evaluation of ITV. In line with the contemporary movement towards the design of the user experience of computing systems, a set of desi...

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