نتایج جستجو برای: character development

تعداد نتایج: 1477216  

2017

In this paper is described a foreign language learning application using mobile augmented reality based on gamification method and text recognition. The mobile augmented reality is a technology that extends the real world elements with 2D or 3D computer generated objects and lets the users interact with them. A Gamification system is based on different mechanisms that increase the motivation of...

2002
Valentin Tablan Cristian Ursu Kalina Bontcheva Hamish Cunningham Diana Maynard Oana Hamza Tony McEnery Paul Baker Mark Leisher

GATE is a Unicode-aware architecture, development environment and framework for building systems that process human language. It is often thought that the character sets problem has been solved by the arrival of the Unicode standard. This standard is an important advance, but in practice the ability to process text in a large number of the World’s languages is still limited. This paper describe...

Journal: :Birth defects research. Part C, Embryo today : reviews 2014
Dagmar Iber Philipp Germann

The mechanism that controls digit formation has long intrigued developmental and theoretical biologists, and many different models and mechanisms have been proposed. Here we review models of limb development with a specific focus on digit and long bone formation. Decades of experiments have revealed the basic signaling circuits that control limb development, and recent advances in imaging and m...

1999
Lisa Decrozant Clare R. Voss

Introduction Human translators working with "embedded machine translation (MT) systems"1 on the task of filtering text documents in a foreign language often have limited training in the foreign language they encounter. For our MT system users who are also language learners, we are developing a suite of linguistic tools that enable them, on the same laptop platform, to perform their foreign lang...

2002
A. Lawrence Spitz

We combine information from a language model and character image pattern matching to iteratively reduce ambiguity in document images. Combining word shape information and lists of similar bitmap patterns in a document at least partially resolves the character content without optical character recognition. We present the output in various ways. suitable for human readers or for differing downstr...

2011
Emily Yee Man CHEUNG

This paper reports a study on the development of the Chinese character recognition knowledge in 2 942 Hong Kong Cantonese-speaking elementary school children. 2 357 Chinese characters in the Revised Chinese Character List (2007) for Hong Kong Cantonese-speaking elementary school children were divided into 36 versions of test booklets to test the school children’s character recognition knowledge...

Journal: :Trends in ecology & evolution 2012
Mihaela Pavlicev Günter P Wagner

Development and physiology translate genetic variation into phenotypic variation and determine the genotype-phenotype map, such as which gene affects which character (pleiotropy). Any genetic change in this mapping reflects a change in development. Here, we discuss evidence for variation in pleiotropy and propose the selection, pleiotropy and compensation model (SPC) for adaptive evolution. It ...

Journal: :Journal of embryology and experimental morphology 1979
E Maconnachie

During the embryonic development of the mouse limb separation of the digit is followed by their union. This is a true, though temporary, epithelial fusion, a fused layer of epidermal cells remaining intact until separation takes place after birth. The periderm cells in the line of fusion are displaced to the dorsal or ventral surface of the foot. On the dorsal surface these displaced cells form...

2013
Larry LeBron

In this paper, I discuss general challenges associated with authoring characters for interactive narrative games. I then highlight some significant issues in this area, including challenges associated with authorship and improvised character development. Continuing, I propose one avenue for addressing these issues: procedural character-structure generation. I then outline the Personage prototyp...

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