نتایج جستجو برای: classroom goal structures

تعداد نتایج: 713531  

2010
Seiji Isotani Riichiro Mizoguchi Sadao Isotani Olimpio M. Capeli Naoko Isotani Antonio R. P. L. de Albuquerque

Design of pedagogically sound collaborative learning (CL) activities is a complex task, but necessary if the goal is to support learning. Through the design of CL scenarios, a designer can define structures that increase the chance for learning to occur. It means that the effectiveness of the collaboration depends on the transformation of the designer’s intentions into elements that will consti...

2012

This study explored the role of age and the classroom management styles in differentiating educators’ predisposition to conceptual perspectives in achieving citizenship education goal of social studies in schools in Akwa Ibom State of Nigeria. It was assumed that analysis of these conceptual perspectives can be useful in the selection of content and methods consistent with the desired citizensh...

Journal: :Advances in physiology education 2002
Nancy J Pelaez Barbara L Gonzalez

Despite national guidelines to reform K-12 science education, our students are not learning science any better. Conducted under the auspices of the American Association for the Advancement of Science, a symposium examined several programs where professional scientists interact with classroom teachers to improve science education. Symposium participants described their projects and discussed the...

1997
Mark Aakhus Mark Adkins Melissa Sue Glynn

Distributed learning ofers education beyond the walls of the traditional classroom. Students may not have the opportuni~ to ever interact as a whole class unit. Thty interact individually or as small sub-groups of the whole class in distributed sites. Understanding the dynamics of communication is important to the design of the distributed learning environment. Studies have focused on how compu...

2010
Ya-huei Wang

The purpose of this study is to determine whether a pedagogy grounded in dialogical ideals has the potential to empower students to make changes in English classroom interaction. The study first scrutinized the traditional “banking” educational system in English classrooms in which students were passive learners to realize students’ silence and powerlessness in classrooms. Then, after realizing...

2001
Kyoung S. Park Jason Leigh Andrew E. Johnson Bryan Carter Jennifer Brody James Sosnoski

Virtual Harlem is a virtual reality reconstruction of Harlem, New York, during the 1920s. It was designed to immerse students of the Harlem Renaissance directly in the historical context of the literature of that period. The goal of this prototype is to develop rich, interactive, and narrative learning experiences to augment classroom activities for students in the humanities. This paper descri...

Journal: :Biochemistry and molecular biology education : a bimonthly publication of the International Union of Biochemistry and Molecular Biology 2006
Dawn Del Carlo George Bodner

Although reports of academic cheating are abundant, there are relatively few papers in the literature that focus on cheating in the context of science courses and even fewer that address dishonest practices, such as "cooking" or fudging data, within the classroom laboratory. This paper briefly reviews the existing literature on academic dishonesty and explores two theories that can be used to e...

2009
Ricardo Nemirovsky Francesca Ferrara

The goal of this paper is to explore qualities of mathematical imagination in light of a classroom episode. It is based on the analysis of a classroom interaction in a high school Algebra class. We examine a sequence of nine utterances enacted by one of the students whom we call Carlene. Through these utterances Carlene illustrates, in our view, two phenomena: (1) juxtaposing displacements, and...

Journal: :PsychNology Journal 2008
Sosuke Miura Pamela Ravasi Masanori Sugimoto

We present the SketchMap system, which integrates outdoor and classroom activities to support children’s collaborative learning. Individual children create maps near their school in an outdoor environment using a SketchMap client. The maps are uploaded to the SketchMap web server for sharing among the children, who have created maps of different areas. Children can edit or add new information t...

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