نتایج جستجو برای: cloth geometry

تعداد نتایج: 149735  

2000
Sergio Romero Luis F. Romero Emilio L. Zapata

Journal: :American journal of infection control 2013
Laura Y Sifuentes Charles P Gerba Ilona Weart Kathleen Engelbrecht David W Koenig

BACKGROUND Hospital cleaning practices are critical to the prevention of nosocomial infection transmission. To this end, cloth towels soaked in disinfectants are commonly used to clean and disinfect hospital surfaces. Cloth cleaning towels have been linked to an outbreak of Bacillus cereus and have been shown to reduce the effectiveness of commonly used quaternary ammonium disinfectants. Thus, ...

2006
Piti Irawan Stephen R. Marschner

Cotton cloth is a commonly encountered material in everyday life, and a realistic model for its appearance is needed for rendering clothing and environments in many computer graphics applications. For realism it is important to produce the correct texture when the pattern of threads is resolved in the image, but cloth must also be rendered efficiently in more distant views when the thread patte...

2012
Takako Ninagawa Tadashi Konishi Akira Narumi

The wear comfort depends on the condition of micro-space between cloth and skin of human body. Heat and mass transfer occurs through clothing due to heat and sweat evaporation release from human body in this space. This paper applied a new measurement technique that combines infrared ray absorption method and holographic interferometry to this space to obtain the transient temperature and conce...

Journal: :IEEJ Transactions on Fundamentals and Materials 1991

2010
John C. Hart Liang Peng

Mesh skinning has been a widely applied method in games for skeleton driven character animation. A gaming character can be easily animated and deformed by transforming every vertex using a weighted sum of proxy bone transformations in the skeleton. Arbitrary deformations such as facial and cloth animation can also be effectively represented with a relatively large number of proxy bones. However...

Journal: :Comput. Graph. Forum 2016
Min Tang Huamin Wang Le Tang Ruofeng Tong Dinesh Manocha

We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build a large and sparse matrix in a compressed format and accurately solve linear systems on GPUs. We also present a fast and integrated solution for parallel collision handling,...

2001
Masaki Oshita Akifumi Makinouchi

In this paper, we present a novel technique for real-time cloth simulation. The method combines dynamic simulation and geometric techniques. Only a small number of particles (a few hundred at maximum) are controlled using dynamic simulation to simulate global cloth behaviors such as waving and bending. The cloth surface is then smoothed based on the elastic forces applied to each particle and t...

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