نتایج جستجو برای: educational applications

تعداد نتایج: 765077  

2009
Italo Masiello Kirsti Lonka Matti Nikkola Helga Hirschfeld

ICT is thought to be successful in helping students to learn more deeply and actively. Despite its popularity, evidence as to its effectiveness is undergoing increased scrutiny. This article reports on the empirical investigation of the implementation of two interactive animations. Questionnaires measured students’ learning styles, ICT competence and students’ impressions of the animations. In ...

2002
Demetrios Sampson Vicky Papaioannou Panayiota Karadimitriou

Educational metadata are attracting increasing attention, since they can facilitate the description, indexing, searching and retrieving on-line learning objects and educational resources. This paper describes the difficulties raised in retrieving educational resources from the Web, and discusses the current state-of-theart in educational metadata technologies and the advantages of their use. Th...

2007
F. Richieri J. Blanc Gonnet P. Michel G. Guarracino

2.2 Heating and cooling systems The power of the global heating/cooling system has been voluntarily oversize in order to generate an artificial climate whatever the season in the large room. The mains components are: a reversible air-to-water heat pump: 40 kW a second heat pump (only chilled water) : 24 kW an electric coil (24 kW) two regulated fans (supplied & exhausted air) : 0-6000 m3/h a ru...

1995
Frank Nack Alan Parkes

This paper considers the use of video material within educational software, in particular its automated generation to provide a system with sufficient flexibility to support the individual needs of the learner. We discuss the problems of context and shot-order within video and we present the influential aspects of the editing process. We then present a simplified model of the editing process. W...

2011

Learning technologies have already started to make use of both Social Web (or Web 2.0) and Semantic Web principles, techniques, approaches and tools. Recently, researchers and developers have started to combine these two worlds, thus giving rise to the Social Semantic Web. Consequently, the world of learning technologies turns itself more and more to the Social Semantic Web as one of its key su...

1999
Michael Hildebrandt Jana Mischke Dietmar Janetzko Herbert A. Meyer

“Interactivity”, a key buzzword of the information age, has become an essential goal of many educational, entertainment and eCommerce Web development efforts. JavaScript-, Javaand Shockwave-applications promise higher involvement of the learner/user, more sophisticated user interactions (beyond the usual hypertext navigation), and Web services that can adapt to the user's skills and preferences...

2017
Faiq Shaikh Faisal Inayat Omer Awan Marlise D Santos Adnan M Choudhry Abdul Waheed Dilkash Kajal Sagun Tuli

Computer-assisted learning (CAL) as a health informatics application is a useful tool for medical students in the era of expansive knowledge bases and the increasing need for and the consumption of automated and interactive systems. As the scope and breadth of medical knowledge expand, the need for additional learning outside of lecture hours is becoming increasingly important. CAL can be an im...

1996
Nelson V. Augusto Mario L. Côrtes Paulo C. Centoducatte

This paper presents a cpu designed for educational applications to be used in the Computer Architecture Laboratories, at ic/unicamp. The cpu will be used as a basic plataform in order to introduce to the students novel design concepts such as vhdl, Logic Synthesis and fpgas as well as a means to explore computer architecture characteristics and functionality. The paper also presents a few exper...

2012
Daria Tsoupikova Brenda Lopez Silva

This paper examines the role of media arts in the development of interactive learning environments for science, technology, engineering, and mathematics (STEM). The use of technology-mediated interactive environments already provides greater access for science learning to wider, more diverse, and especially younger audiences. Since children typically enjoy playing computer games and interacting...

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