نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
Agency has long been considered one of the core pleasures of interacting with digital games. Recent treatments of agency in games culture and game design have grown increasingly concerned with providing the player with limitless freedom to act. While this describes one form of pleasure, in narratively focused games it has the unfortunate consequence of pitting the agency of the player against t...
This chapter introduces a framework for the design of serious games for learning, called the design, play, and experience framework. The author argues that the great potential of serious games will not be realized without a formal design approach. To that end, the author presents and thoroughly explains the design, play, and experience framework which provides a formal approach to designing the...
The purpose of this paper was to investigate first-year undergraduate engineering students’ awareness and conceptual understanding of environmental issues and to examine how effective a participatory game design strategy was to elicit their understanding. Respondents (n=1,394) completed baseline environmental awareness surveys and 24 respondents participated in the game design process consistin...
In this paper we study the network design game when the underlying network is a ring. In a network design game we have a set of players, each of them aims at connecting nodes in a network by installing links and sharing the cost of the installation equally with other users. The ring design game is the special case in which the potential links of the network form a ring. It is well known that in...
Game studies scholars have focused on many aspects of culture in digital games [16] [20] [26] and related areas in game production [4] [23]. This study, however, focuses on culture from a game designer’s perspective and on the cultural narrative game designers communicate through their designs. This study will examine 1) The ways in which game designers reflect on the concept of culture 2) The ...
In this paper, we introduce the theory of trait Emotional Intelligence (‘trait EI’) as a personality theory that could assist in exemplifying the gamers’ profile and contribute to the design of player-center game experiences. Data from two studies (a game-specific and a game-general one) led to a number of playercentered playability principles that could inform the design of adaptable games and...
While video games are typically labeled either commercial or educational, little has been done to amplify the educational value of popular commercial games. Using data from a pilot study of children playing commercial games we have developed a prototype video game called FormulaT Racing. This game is designed to fit into gaming culture while simultaneously providing an environment that draws on...
This paper looks at reward within computer games and establishes a visual framework for displaying the reward mechanics used in games in the form of “Three Corners of Reward”. It establishes the link between personal reward, material reward and competitive reward through three drivers: intrinsic, extrinsic and social play. The work shows that this framework has two purposes. One is of a framewo...
This report argues the duality of creators in designing games through works of Sigeru Miyamoto. Computer game is created not just by developers, but also players. This duality forces game developers to be conscious of a balance between developers and players, and how players commit in the game. Our analysis repeal that his designing way such as level design and self-motivation, obviousness of R...
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