نتایج جستجو برای: heuristic evaluation

تعداد نتایج: 875663  

2012
Jacek Mandziuk Maciej Swiechowski

General Game Playing (GGP) is a specially designed environment for creating and testing competitive agents which can play variety of games. The fundamental motivation is to advance the development of various artificial intelligence methods operating together in a previously unknown environment. This approach extrapolates better on real world problems and follows artificial intelligence paradigm...

2000
Yin Leng Theng Norliza Mohd-Nasir Harold Thimbleby

Contrast with other tools [e.g., 4, etc.], this prototype tool incorporates questionnaire techniques (an example of quantitative evaluation) and heuristic evaluation (an example of qualitative evaluation) employing real users to understand the usability of web documents. Insights from qualitative evaluations are beneficial in helping one understand reasons why problems occur. Quantitative evalu...

Journal: :Expert Systems 2007
Jacek Mandziuk Magdalena Kusiak Karol Waledzik

Two methods of genetic evolution of linear and non-linear heuristic evaluation functions for the game of checkers and give-away checkers are presented in the paper. The first method is based on the simplistic assumption that a relation ‘close’ to partial order can be defined over the set of the evaluation functions. Hence explicit fitness function is not necessary in this case and direct compar...

Journal: :J. Exp. Theor. Artif. Intell. 2012
Rok Piltaver Mitja Lustrek Matjaz Gams

In practice, an incomplete heuristic search nearly always finds better solutions if it is allowed to search deeper, i.e., expand and heuristically evaluate more nodes in the search tree. On the rare occasions when searching deeper is not beneficial, a curious phenomenon called “search pathology” occurs. In this paper we study the pathology and gain of a deeper search of the minimin algorithm in...

2005
Oreste Signore

Evaluating web sites quality requires appropriate evaluation criteria. Many of existing criteria are not easy to measure and require methods such as heuristic evaluations, or/and empirical usability tests. This paper aims at defining a quality model and a set of characteristics that can be measured in an automated fashion, relating internal and external quality factors and giving clues about po...

2003
Brandon Berry

Notification systems are growing in use from home to the workplace. They are used to monitor stock prices, navigate in a vehicle, and to encourage collaboration at a job, among countless other applications. These systems must be developed and tested, but existing usability evaluation methods are not always useful. They fail to consider systems used in divided-attention tasks and the impact on p...

2001
Marc Cavazza Fred Charles Steven J. Mead

In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. Using a sit-com like scenario as an example of how the dynamic interactions between agents and/or the user dramatise the emerging story. Hierarchical Task Networks (HTNs) are formalised using AND/OR graphs, which are used to describe the many possible variations of the story at a sub-...

2016
Freddy Paz José Antonio Pow-Sang César Collazos

The usability is nowadays an aspect that can determine the success of a software product. For this reason, there are methods that allow specialists to verify if the properties of the system interfaces contribute to achieving the desired degree of usability. Although the heuristic evaluation is one of the most recognized methods, there is not a formal process to execute this technique. The origi...

Journal: :ICGA Journal 2003
Erik C. D. van der Werf H. Jaap van den Herik Jos W. H. M. Uiterwijk

This article presents a search-based approach of solving Go on small boards. A dedicated heuristic evaluation function combined with the static recognition of unconditional territory is used in an alpha-beta framework with several domain-dependent and domain-independent search enhancements. We present two variants of the GHI problem (caused by super-ko rules) with some possible solutions. Our p...

Journal: :Front. ICT 2015
Francesco Bonadonna James M. Killian

Citation: Bonadonna F and Killian JM (2015) A Knowledge-Based System for Evaluation of CIDP Diagnostic Criteria in a Database with 26,000 Nerve Conduction Studies: Computer-Aided Creation of Heuristic Rules and Discovery of New Diagnostic Criteria. Front. ICT 2:26. doi: 10.3389/fict.2015.00026 A Knowledge-Based System for Evaluation of CIDP Diagnostic Criteria in a Database with 26,000 Nerve Co...

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