نتایج جستجو برای: motion constraints

تعداد نتایج: 390583  

2001
Michael Caine

The function performed by many objects can be expressed in terms of the constraints they impose on the motion of other objects. Cam shafts, worm gears, vises, robot grippers, wrenches and bolt heads are all examples of a class of objects whose shapes are designed to constrain relative motion. In general, objects we consider to be useful are those that support, guide, or constrain the motions of...

2007
Olaf Kähler Joachim Denzler

Typical tracking algorithms exploit temporal coherence, in the sense of expecting only small object motions. Even without exact knowledge of the scene, additional spatial coherence can be exploited by expecting only a rigid 3d motion. Feature tracking will benefit from knowing about this rigidity of the scene, especially if individual features cannot be tracked by themselves due to occlusions o...

2008
Alla Safonova Jessica K. Hodgins

Many compelling applications would become feasible if novice users had the ability to synthesize high quality human motion based only on a simple sketch and a few easily specified constraints. Motion graphs and their variations have proven to be a powerful tool for synthesizing human motion when only a rough sketch is given. Motion graphs are simple to implement, and the synthesis can be fully ...

2018
Andrew Jaegle Stephen Phillips Daphne Ippolito Kostas Daniilidis

Motion is an important signal for agents in dynamic environments, but learning to represent motion from unlabeled video is a difficult and underconstrained problem. We propose a model of motion based on elementary group properties of transformations and use it to train a representation of image motion. While most methods of estimating motion are based on pixel-level constraints, we use these gr...

2010
Xiubo Liang Ludovic Hoyet Weidong Geng Franck Multon

Responsive motion generation of avatars who have physical interactions with their environment is a key issue in VR and video games. We present a performance-driven avatar control interface with physicallybased motion retrieval. When the interaction between the user-controlled avatar and its environment is going to happen, the avatar has to select the motion clip that satisfies both kinematic an...

Journal: :Journal of Physics A: Mathematical and Theoretical 2010

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