نتایج جستجو برای: octree
تعداد نتایج: 1153 فیلتر نتایج به سال:
Today, more and more simulation tasks with a traditionally non-geometric background need to be embedded into some geometric context, in order to provide spatial context to non-spatial data. This holds especially true for graph-based applications in some location-aware context. As an example, one might think of a theme park or a large commercial center, where the customers shall be provided with...
A geometric modeling technique called Octree Encoding is presented. Arbitrary 3-D objects can be represented to any specified resolution in a hierarchical I-ary tree structure or “octree.” Objects may be concave or convex, have holes (including interior holes), consist of disjoint parts, and possess sculptured (i.e., “free-form”) surfaces. The memory required for representation and manipulation...
Among progressive 3D mesh compression algorithms, the kd-tree-based algorithm proposed by Gandoin and Devillers [1] is one of the state-of-the-art algorithms. Based on the observation that this geometry coder has a large amount of overhead at high kd-tree levels, we propose an octree-based geometry coder that demands a less amount of coding bits at high octree levels by applying selective cell ...
This paper considers view-dependent rendering method for 3D models represented as binary volumetric octree (BVO) together with reference images and corresponding cameras locations. This representation was proposed and accepted to MPEG-4 AFX (Animated Framework eXtension) as Octree Image Node in the Depth-Image Based Representations (DIBR) group. Originally DIBR-objects were assumed to be diffus...
Point cloud compression with a higher ratio and tiny loss is essential for efficient data transportation. However, previous methods that depend on 3D convolution or frequent multi-head self-attention operations bring huge computations. To address this problem, we propose an octree-based Transformer method called OctFormer, which does not rely the occupancy information of sibling nodes. Our uses...
-A ray tracing implementation is described that is based on an octree representation of a scene. Rays are traced through the scene by calculating the blocks through which they pass. This calculation is performed in a bottom-up manner through the use of neighbor finding. The octrees are assumed to be implemented by a pointer representation. l . I N T R O D U C T I O N The most basic operation in...
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