نتایج جستجو برای: playfulness
تعداد نتایج: 552 فیلتر نتایج به سال:
The chapter that John Dewey dedicates to consideration of play and work in the curriculum in Democracy and Education echoes his thoughts on the same subject in How We Think, which preceded Democracy and Education by six years. Dewey closes How We Think with a more expansive treatment of the topic and is keen not only to recast the traditional dichotomy of work and play as distinct kinds of educ...
Dogs show considerable variation in morphology, genetics and behaviour caused by long periods of artificial selection. This is evident in the large number of breeds we have today. Behavioural differences among breeds have often been regarded as remnants from past selection during the breeds’ origin. However, the selection in many breeds has, during the last decades, gone through great changes, ...
TikTok has gaining popularity in Indonesia recently and many of the businesses use this platform to communicate their value proposition. Hence, previous studies about Technology Acceptance Model been tested settings, but still limited effectiveness especially campaign ForYouPage (FYP) for business contents Indonesia. Some evident shows that some contents, customers find it low engagement intera...
The involvement of e-learning in entrepreneurship education has invited the attention scholars developed and developing countries throughout Covid-19 pandemic. This paper examines determinant factors driving intention to adopt among vocational school students Indonesia. A quantitative research method employed a survey model explain detail how effect endogenous variables on exogenous either dire...
Emerging empirical evidence supports play's potential to stimulate and foster scientific creativity. Focusing on how play relates creativity in adulthood, this review synthesizes the current state of knowledge four areas: element research, playfulness scientists, mechanisms through which affects creativity, environmental factors key play-to-create process scientists' work. The highlights severa...
The early 21 century is characterised by rapid change. Commentators note how permeating digital technologies engage increasing numbers of children, young people and adults as consumers and also producers. In the shifting technological landscape, childhood and youth are changing. Connectivity around the clock, with a parallel existence in virtual space, is seamlessly integrated with actual lives...
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