نتایج جستجو برای: quad

تعداد نتایج: 3626  

2002
Alexander Bornik Andrej Ferko

The paper extends the recently published methods for image reconstruction and texture minification using the generalized ripmap method, named fipmap, and quad-trees. Fipmap is based on the technique of partitioned iterated function systems, used in fractal image compression. The quad-tree texture reconstruction algorithm works well for many standard cases. The special cases can be solved using ...

2010
Manuel Salvadores Gianluca Correndo Steve Harris Nicholas Gibbins Nigel Shadbolt

This poster paper presents the design and implementation of an RDFS reasoner based on a backward chaining approach and implemented on a clustered RDF triplestore. The system presented, called 4sr, uses 4store as base infrastructure. In order to achieve a highly scalable system we implemented the reasoning at the lowest level of the quad store, the bind operation. The bind operation in 4sr trave...

2003
Kwang-Jin Choi Hyeong-Seok Ko

The immediate buckling model is an essential element for simulating realistic cloth animations without introducing buckling instability. The original model is restricted to structured regular quad meshes, by which its use is severely limited. This paper extends the immediate buckling model from its original formulation in terms of regular quad meshes to irregular triangular meshes, thereby sign...

Journal: :Journal of Intelligent and Robotic Systems 2011
Anand Sanchez Luis Rodolfo García Carrillo Eduardo Rondon Rogelio Lozano Octavio Garcia

This paper present the design of a novel embedded control system for improving attitude stabilization of a quad-rotor mini UAV. The control strategy uses low cost components and includes an extra control loop based on motor armature current feedback. This additional control loop significantly improves the performance of the quad-rotor attitude stability. This technique results in a controller t...

Journal: :Computer-Aided Design 2017

Journal: :The Visual Computer 2009

2013
Gang Mei John C. Tipper Nengxiong Xu

The Modified Direct Method (MDM) is an iterative mesh smoothing method for smoothing planar and surface meshes, which is developed from the non-iterative smoothing method originated by Balendran [1]. When smooth planar meshes, the performance of the MDM is effectively identical to that of Laplacian smoothing, for triangular and quadrilateral meshes; however, the MDM outperforms Laplacian smooth...

2011
Abdelgadir Tageldin Abdelgadir Al-Sakib Khan Pathan Mohiuddin Ahmed

With the increasing number of Quad-Core-based clusters and the introduction of compute nodes designed with large memory capacity shared by multiple cores, new problems related to scalability arise. In this paper, we analyze the overall performance of a cluster built with nodes having a dual Quad-Core Processor on each node. Some benchmark results are presented and some observations are mentione...

2013
Frank Nielsen

Pictures of man-made environments often exhibit many perspectively slanted planar parts like buildings, road or shop signages. In this paper, we present a novel user interface for area selections in pictures using perspective click and drag operations. At preprocessing stage, our system first recognizes convex quads from multi-scale segmentations that it interprets as perspective rectangles. It...

2013
Zi-Han Wu Feng Wei Xiao-Wei Shi Wen-Tao Li

A novel compact microstrip-fed planar monopole antenna with quad-notched bands is presented. The proposed antenna is based on one rectangular-stepped-patch. To achieve the higher resonance over the 12GHz, one lateral L-shaped structure is embedded in the ground. By inserting four U-shaped slots in the radiation patch, quad band-notched properties in the WiMAX (3.3–3.6GHz), INSAT (4.5–4.8 GHz), ...

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