نتایج جستجو برای: starcraft

تعداد نتایج: 510  

2012
Gabriel Synnaeve Pierre Bessière

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the most of the games’ state (not only player’s orders). We explain one of the possible usages of this dataset by clustering armies on their compositions. This re...

Journal: :Proceedings of the AAAI Conference on Artificial Intelligence 2020

1995
Tomohiko Takahashi

Considering the conformal anomaly in an effective action, the critical dimension of string theory can be decided in the harmonic gauge, in which it had been reported before to be indefinite. In this gauge, there is no anomaly for the ghost number symmetry. This can be naturally understood in terms of Faddeev-Popov conjugation in the theory. e-mail address: [email protected] † JSPS...

2012
Hub Zwart

Although he died in 2008, prolific science novelist Michael Crichton – acting as a ‘ghost-writer’, so to speak – continues to add new titles to his oeuvre. Notwithstanding the death of the author, his novel-producing machinery refuses to come to a full stop, although in this case Richard Preston (a science novelist in his own right, author of, among others, The Hot Zone, on viral infections) wa...

2015
Andrea Frick Melissa A. Hansen Nora S. Newcombe

We assessed 3to 5-year-olds’ mental rotation abilities using a new puzzle paradigm. Children saw pairs of asymmetrical ghost figures in seven orientations. One of the ghosts would fit into a hole if rotated right-side up – the other ghost was its mirror image and would not fit. Children were asked to turn the ghosts in their heads and pick the one that would fit into the hole. The number of chi...

2012
David Churchill Michael Buro

Real-time strategy (RTS) games are known to be one of the most complex game genres for humans to play, as well as one of the most difficult games for computer AI agents to play well. To tackle the task of applying AI to RTS games, recent techniques have focused on a divide-and-conquer approach, splitting the game into strategic components, and developing separate systems to solve each. This tre...

2014

A wide variety of strategies have been used to create agents in the growing field of realtime strategy AI. However, a frequent problem is the necessity of hand-crafting competencies, which becomes prohibitively difficult in a large space with many corner cases. A preferable approach would be to learn these competencies from the wealth of expert play available. We present a system that uses the ...

2001
V. Vento

The gluonic ghost pole has been instrumental in explaining the mass of the η and providing a plausible explanation for solving the spin crisis. We show that it also plays an important role in the description of photoand electroproduction of vector mesons at low energy and high momentum transfers. We calculate the axial ghost pole contribution to φ meson electromagnetic production in a model, wh...

1998
O. Megged

We propose a model in which a spliced vector bundle (with an arbitrary number of gauge structures in the splice) possesses a geometry which do not split. The model employs connection 1-forms with values in a space-product of Lie algebras, and therefore interlaces the various gauge structures in a non-trivial manner. Special attention is given to the structure of the geometric ghost sector and t...

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