نتایج جستجو برای: tabletop role playing game
تعداد نتایج: 1359223 فیلتر نتایج به سال:
Playing Multiplayer Online Role-Playing Games (MMORPGs) is now a popular leisure activity for some people. Players spend significant energy and money on it. In MMORPGs, players can customize their avatars as virtual identities to present themselves in the virtual world. Avatars are important when playing MMORPGs. However, few previous studies focus on the psychological determinates for avatar p...
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect, linking harmonious passion to positive affect and obsessive passion to negative affect. To investigate if this pattern also holds for online ...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Usin...
The Internet is increasingly being employed as a means to facilitate the social process of human communities, and in particular a large variety of categories environments and mechanisms (such as Email, forums, blogs, reputation systems, wikis, MMORPG, etc.) are now available to mediate people interaction. In this context, people information (declared or observed) plays an essential role, since ...
This study examined problematic gaming behavior and depressive tendencies among people who play different types of online-games. Other game-related variables were investigated to determine if other differences between three game types could be established. Participants in the current research (n = 468) can be classified into three independent groups. Subjected users either solely played massive...
Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after midnight. One key factor in gaming addiction is the so-called narrative, or story, gamers create for themselves while playing. This study investigated how a course in writing and speaking using narrative...
On account for the rising of XDSL construction in Taiwan recent years, hundred of thousands people have become interested in digital content. Digital content is a creative industry, accompanied with emergence of rapid changed technologies and innovative business models, the government all over the world would be devoted to promoting the competitive advantage in digital content industries. From ...
This paper examines the evolution of a social network in a Massively Multiplayer Online Game (MMOG) by modeling the players’ interaction network as a continuous-time markov chain. Results indicate that social hierarchy emerges out of an anarchical situation in which social actors participate voluntarily, have equal access to virtual resources from the beginning, cannot show their physical super...
We investigate the effective worldvolume theories of branes in a background given by (the bosonic sector of) 10-dimensional massive IIA supergravity (“massive branes”) and their M-theoretic origin. In the case of the solitonic 5-brane of type IIA superstring theory the construction of the Wess-Zumino term in the worldvolume action requires a dualization of the massive Neveu-Schwarz/Neveu-Schwar...
IPv7 must work. Although such a hypothesis might seem unexpected, it has ample historical precedence. Given the current status of knowledge-based symmetries, cryptographers clearly desire the study of telephony. We concentrate our efforts on disproving that hierarchical databases and massive multiplayer online role-playing games are continuously incompatible.
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