نتایج جستجو برای: tabletop role playing game

تعداد نتایج: 1359223  

2014
Chih-Chien Wang Yolande Yun-Hsiou Yang I. Shen

Playing Multiplayer Online Role-Playing Games (MMORPGs) is now a popular leisure activity for some people. Players spend significant energy and money on it. In MMORPGs, players can customize their avatars as virtual identities to present themselves in the virtual world. Avatars are important when playing MMORPGs. However, few previous studies focus on the psychological determinates for avatar p...

2015
Joachim Stoeber Matt Harvey Joshua A. Ward Julian H. Childs

According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect, linking harmonious passion to positive affect and obsessive passion to negative affect. To investigate if this pattern also holds for online ...

Journal: :IJVPLE 2012
Isara Kongmee Rebecca Strachan Alison Pickard Catherine Montgomery

Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Usin...

2005
Thierry Nabeth

The Internet is increasingly being employed as a means to facilitate the social process of human communities, and in particular a large variety of categories environments and mechanisms (such as Email, forums, blogs, reputation systems, wikis, MMORPG, etc.) are now available to mediate people interaction. In this context, people information (declared or observed) plays an essential role, since ...

Journal: :Computers in Human Behavior 2011
Birgit U. Stetina Oswald D. Kothgassner Mario Lehenbauer-Baum Ilse Kryspin-Exner

This study examined problematic gaming behavior and depressive tendencies among people who play different types of online-games. Other game-related variables were investigated to determine if other differences between three game types could be established. Participants in the current research (n = 468) can be classified into three independent groups. Subjected users either solely played massive...

Journal: :Computers & Education 2013
Pyoung Won Kim Seo Young Kim Miseon Shim Chang-Hwan Im Young-Min Shon

Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after midnight. One key factor in gaming addiction is the so-called narrative, or story, gamers create for themselves while playing. This study investigated how a course in writing and speaking using narrative...

Journal: :JDIM 2006
Szu-Wei Yeh Yih-Chearang Shiue Der-Juinn Horng

On account for the rising of XDSL construction in Taiwan recent years, hundred of thousands people have become interested in digital content. Digital content is a creative industry, accompanied with emergence of rapid changed technologies and innovative business models, the government all over the world would be devoted to promoting the competitive advantage in digital content industries. From ...

2010
Johannes Putzke Kai Fischbach Detlef Schoder

This paper examines the evolution of a social network in a Massively Multiplayer Online Game (MMOG) by modeling the players’ interaction network as a continuous-time markov chain. Results indicate that social hierarchy emerges out of an anarchical situation in which social actors participate voluntarily, have equal access to virtual resources from the beginning, cannot show their physical super...

1997
Eric Bergshoeff Yolanda Lozano

We investigate the effective worldvolume theories of branes in a background given by (the bosonic sector of) 10-dimensional massive IIA supergravity (“massive branes”) and their M-theoretic origin. In the case of the solitonic 5-brane of type IIA superstring theory the construction of the Wess-Zumino term in the worldvolume action requires a dualization of the massive Neveu-Schwarz/Neveu-Schwar...

2018
Yuan Xiao

IPv7 must work. Although such a hypothesis might seem unexpected, it has ample historical precedence. Given the current status of knowledge-based symmetries, cryptographers clearly desire the study of telephony. We concentrate our efforts on disproving that hierarchical databases and massive multiplayer online role-playing games are continuously incompatible.

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید