نتایج جستجو برای: videogames

تعداد نتایج: 817  

2014

The postcolonial has still remained on the margins of Game Studies, which has now incorporated at length, contemporary debates of race, gender and other areas that challenge the canon. It is difficult to believe, however, that postcolonial ideas do not influence the way in which videogames are perceived; the effect, it can be argued, is often subtle. For the millions of Indian gamers, it is a m...

2016
CARLO FABRICATORE MIGUEL NUSSBAUM RICARDO ROSAS

In the 1990s the videogame industry has managed to become the fastest growing segment of the entertainment industry in America. However, only a very low number of videogame products manage to cover the costs of production and generate earnings. According to traditional marketing wisdom, players’ preferences are a core issue in creating successful products, and the game design process is crucial...

2003
Laura Fantone

In the last decades videogames have become very popular. In this article I argue that they establish a new relationship between bodies and identities. In videogames, the storylines are based on a mixture of other types of media fiction, where women’s bodies are overrepresented and stereotypical, because of the market logic underlying these new media productions, which target a wide audience. Ne...

Journal: :IJCICG 2013
Fausto Mourato Fernando Pedro Birra Manuel Próspero dos Santos

The combination of graph representations with level geometry provide additional information that can enhance automatic level generation processes. In particular, perceiving the main paths that are represented in a certain geometry allows content adaptation to apply certain game design patterns, such as the existence of path detours or the inclusion of optional content. This article explores tha...

Journal: :The Public Historian 2021

Journal: :The Japanese journal of ergonomics 2005

Journal: :Alluvium: 21st-Century Writing, 21st-Century Approaches 2021

Journal: :Revista Fragmentos de Cultura - Revista Interdisciplinar de Ciências Humanas 2018

Journal: :Studies in Conflict & Terrorism 2021

Abstract Although the production of videogames by extremist and terrorist groups has markedly declined since a high point in 2000s, game-based interventions remain highly significant, whether through adoption gaming-based iconography social media campaigns or activity modders groups’ supporters who continue to make games championing extremists terrorists. Building on Conway’s 2017 call look ane...

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