نتایج جستجو برای: virtual class room
تعداد نتایج: 633746 فیلتر نتایج به سال:
In the past three decades, Chinese economy has been arresting the worldwide attention for its doubledigit growth rate. Playing a leading part in general economic development, Chinese manufacturing has been contributing a substantial portion in the total GDP growth. However, a national key project, the Research of China National Manufacturing Strategy, has found in the last several years that Ch...
Field independence refers to the ability to perceive details from the surrounding context as a whole and to represent the environment by relying on an internal reference frame. Conversely, field dependence individuals tend to focus their attention on single environmental features analysing them individually. This cognitive style affects several visuo-spatial abilities including spatial memory. ...
In the CLear project we develop a cooperative learning system for supporting learning and training processes of co-located and distributed groups. One of the fundamental concepts of CLear is the virtual room metaphor. We discuss divergent interpretations of this metaphor each appropriate for certain aspects of the learning process. We are exploring the implications of using such a metaphor for ...
Konferenzraum gezeigt. Summary This work lays the foundations for improved thermal comfort in climate-controlled rooms. A methodology is developed which makes it possible to estimate the airflow process in real-time. Based on mathematical modeling, the air temperature and velocity are calculated by virtual sensors at deliberate positions in the room. Therefore, a computationally efficient, data...
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we play (game atmosphere) is one of our strongest memories. This article describes an investigationbased method to record game atmospheres, the four atmospheres we are archiving (one bedroom, one living room, and two game ro...
Abstract Date Presented 04/01/2022 The case study research sought to determine whether a virtual reality (VR) ‘calm room’ intervention improved observable student behaviors, reengagement times, use and regulation state compared with previously prescribed interventions used for reduction of negative behaviors after an adult-directed request. two-phase comparative analysis preliminarily supported...
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