نتایج جستجو برای: classroom environment
تعداد نتایج: 552389 فیلتر نتایج به سال:
This paper describes a collaborative experiment in an early learners’ classroom, equipped with special software and hardware to support the acquisition of initial reading and writing skills. This ‘Computer-integrated Classroom’ originated from the EU project NIMIS. Here, a new method to teach ‘reading through writing’ is supported by a specific software tool (T) in the general framework of the ...
Nowadays the information technology is developing quickly, the Internet technology and resource change with each passing day. This project utilizes the digitalization method to simulate the traditional teaching model, and provides not only multimedia presentation, but also the related webpage resource and 3-D VR synchronous dialogue system. These technologies construct a virtual foreign languag...
Classroom climate has been demonstrated to associate with individuals’ various attributes and outcomes. Recent research has also confirmed students’ goal orientations deserving to be recognized as a significant achievement-related outcome. In this line, the current study intended to examine the relationship between Iranian EFL students’ perceptions of their classroom environment and their achie...
Introduction: Motivation is essential for increasing the quality of nursing education. This study aims to review published evidence on management of classrooms for unmotivated students. Methods: An integrative review of evidence based on Broom protocol was conducted in three stages; literature search, data evaluation and data analysis. Databases of SID, Magiran, IranMedex, Irandoc, MEDLINE, EM...
Smart Classroom is a Smart Space developed to enhance traditional tele-education practice. This paper describes the considerations of bringing forward Smart Platform as the software infrastructure of Smart Classroom system, abandoning the former implementation based on OAA. As a multiagent system for Smart Space, Smart Platform encompasses following features: spontaneous discovery of runtime en...
3-D virtual worlds are increasing in popularity as a means of pedagogical delivery in higher education. In this research, we assess the relative effectiveness of a 3-D virtual world learning environment, Second Life, and traditional face-to-face learning environment. We also assess the efficacy of instructional strategies in these two learning environments and their effects on interactivity, pe...
This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction; (3) human-computer interaction; and (4) personal device supported simultaneous group intera...
With the literature calling for comparisons among technology-enhanced or active-learning pedagogies, a blended versus flipped instructional comparison was made for numerical methods coursework using three engineering schools with diverse student demographics. This study contributes to needed comparisons of enhanced instructional approaches in STEM and presents a rigorous and adaptable methodolo...
background: team-based learning is a structured type of cooperative learning that is becoming increasingly more popular in nursing education. this study compares levels of nursing students' perception of the psycho-social climate of the classroom between conventional lecture group and team-based learning group. methods: in a quasi-experimental study with pretest-posttest design 38 nursing stu...
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