نتایج جستجو برای: computer animation
تعداد نتایج: 587602 فیلتر نتایج به سال:
Eye Motion has a fundamental role in verbal and non-verbal communication among people. It can express emotions and regulate the flow of conversation. For this reason, it is very important that these movements can be realistic in Computer Animation’s applications, such as virtual humans in general and game/movies characters. This paper presents a model for producing eye movements in synthetic ag...
Facial animation is now attracting more attention than ever before in its 25 years as an identifiable area of computer graphics. Imaginative applications of animated graphical faces are found in sophisticated human-computer interfaces, interactive games, multimedia titles, VR telepresence experiences, and, as always, in a broad variety of production animations. Graphics technologies underlying ...
Spring-mass systems are widely used in computer animation to model soft objects. Although the systems can be numerically solved either by explicit methods or implicit methods, it has been difficult to obtain stable results from explicit methods. This paper describes detailed discussion on stabilizing explicit methods in spring-mass simulation. The simulation procedures are modeled as a linear d...
Dogumaster by Tokyo College won first prize in the graduate division. This film also won the award given by Abel Research. Where can you sit down to dinner and watch the best in computer graphic animation? At the Videogala dinner announcing winners of NCGA's second annual contest. Videogala 87 will be held during Computer Graphics 87 in Philadelphia on Tuesday, March 24, at the Convention Cente...
This paper describes a new approach of modeling visual speech, based on an artificial neural network (ANN). The network architecture makes possible a fusion of linguistic expert knowledge into the ANN. Goal is the development of a computer animation program as a training aid for learning lip-reading. The current PC version allows a synchronization of the animation program with a special stand-a...
The purpose of this study was to examine the relative effectiveness of two different learning modes; namely, a computer animation self-directed learning approach and a paper version of the self-directed learning approach, to 5-graders’ number sense development. Two 5th-grade classes, 30 students each, were selected from a public elementary school in southern Taiwan and randomly assigned to the ...
This paper identifies reusable interactions and presents them as an important construct for the development and reuse of software for computer animation. A reusable interaction manages the flow of information among software components. They are first-class entities that are easy to adapt, to organize hierarchically, and to operate dynamically. In computer animation and other time-dependent syst...
The problem of specification of temporal transformations for Computer Animation production is investigated. Based on this analysis, an interactive animation language is developed which-supports both procedural and key-frame animation. It is a flexible software environment for the design and prototyping of animation programs and interfaces. The language is implemented in C within the UNIX operat...
To improve the courses of computer-based education in junior high school and high school, we have developed new educational multi-media tool, named Cyber Theater. Cyber Theater provides the capability of easy making the 3D-CG animation that includes the sound effect, background music and Virtual Actor’s speaking by speech synthesizer. The scenario of animation story is written by Script languag...
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