نتایج جستجو برای: computer animation

تعداد نتایج: 587602  

2006

Eye Motion has a fundamental role in verbal and non-verbal communication among people. It can express emotions and regulate the flow of conversation. For this reason, it is very important that these movements can be realistic in Computer Animation’s applications, such as virtual humans in general and game/movies characters. This paper presents a model for producing eye movements in synthetic ag...

1997
Frederic Parke

Facial animation is now attracting more attention than ever before in its 25 years as an identifiable area of computer graphics. Imaginative applications of animated graphical faces are found in sophisticated human-computer interfaces, interactive games, multimedia titles, VR telepresence experiences, and, as always, in a broad variety of production animations. Graphics technologies underlying ...

Journal: :IEICE Transactions 2005
Mikio Shinya

Spring-mass systems are widely used in computer animation to model soft objects. Although the systems can be numerically solved either by explicit methods or implicit methods, it has been difficult to obtain stable results from explicit methods. This paper describes detailed discussion on stabilizing explicit methods in spring-mass simulation. The simulation procedures are modeled as a linear d...

Journal: :IEEE Computer Graphics and Applications 1987
Margaret Neal

Dogumaster by Tokyo College won first prize in the graduate division. This film also won the award given by Abel Research. Where can you sit down to dinner and watch the best in computer graphic animation? At the Videogala dinner announcing winners of NCGA's second annual contest. Videogala 87 will be held during Computer Graphics 87 in Philadelphia on Tuesday, March 24, at the Convention Cente...

1994
Hans-Heinrich Bothe E. A. Wieden

This paper describes a new approach of modeling visual speech, based on an artificial neural network (ANN). The network architecture makes possible a fusion of linguistic expert knowledge into the ANN. Goal is the development of a computer animation program as a training aid for learning lip-reading. The current PC version allows a synchronization of the animation program with a special stand-a...

Journal: :IOP Conference Series: Materials Science and Engineering 2020

Journal: :Educational Technology & Society 2013
Der-Ching Yang Mao-Neng Li

The purpose of this study was to examine the relative effectiveness of two different learning modes; namely, a computer animation self-directed learning approach and a paper version of the self-directed learning approach, to 5-graders’ number sense development. Two 5th-grade classes, 30 students each, were selected from a public elementary school in southern Taiwan and randomly assigned to the ...

1998
Gene S. Lee

This paper identifies reusable interactions and presents them as an important construct for the development and reuse of software for computer animation. A reusable interaction manages the flow of information among software components. They are first-class entities that are easy to adapt, to organize hierarchically, and to operate dynamically. In computer animation and other time-dependent syst...

2013
Luiz Velho Louis Zeltzer

The problem of specification of temporal transformations for Computer Animation production is investigated. Based on this analysis, an interactive animation language is developed which-supports both procedural and key-frame animation. It is a flexible software environment for the design and prototyping of animation programs and interfaces. The language is implemented in C within the UNIX operat...

2004
Hiroshi Matsuda Yoshiaki Shindo

To improve the courses of computer-based education in junior high school and high school, we have developed new educational multi-media tool, named Cyber Theater. Cyber Theater provides the capability of easy making the 3D-CG animation that includes the sound effect, background music and Virtual Actor’s speaking by speech synthesizer. The scenario of animation story is written by Script languag...

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