نتایج جستجو برای: computer game
تعداد نتایج: 660538 فیلتر نتایج به سال:
چکیده ندارد.
background the present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. materials and methods this randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. playing a video computer game for children during the venipuncture procedures was the intervention for the ...
There are multiple reasons that justify teaching computer game design. Its multiaspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present results of a survey on both the students’ and wo...
Beer Game is one of famous business games. Indeed, it is played or learned in many universities, graduate schools, and company trainings. This game’s original version requires a game board and some pieces which are substitutes for real beer boxes or bills in the original version. After that, computer versions have been already produced. The original version provides the learning environment wit...
In the era of rapid development of science and technology where there has been an extensive development of computer games, The scope of this thesis is discussing the research on a computer game called “Treasure Hunt“, and it will establish whether a computer game is helpful and has any advantage in learning as opposed to other traditional teaching methods. The aim of this document is to let pla...
The haptic modality is currently underutilized and poorly understood as a design material in game design. There are few computer games to draw on for inspiration during design explorations. This design case study explores how to use the haptic modality as a design material for computer game interfaces that requires neither graphics nor audio. The idea behind the case study is that a better unde...
Computer games have made a significant cultural, social, economic, political, and technological impact on society (Newman 2004). Given the widespread popularity of video games, their ability to sustain long-term player engagement with challenging tasks (Gee 2003), and their tendency to elicit proactive player comm unities (Rheingold 1994), it should come as no great surprise that educators have...
Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”. Is it possible to think of games as moral objects? Or, more precisely: is the design of computer games morally accountable? Computer game design is the craft of gameplay, the challenge of creating a balanced and enjoyable g...
This paper will present the major findings of the author’s hovedfag (M.A.) thesis [1], which investigates how the player engages in the structuring of courses of action in computer games. Since the player’s engagement may be said to be a problem solving process, this paper presents a scheme of problem solving in modern computer games that proposes the concept of computer game agency. The scheme...
My thesis assumes that computer games are, first and foremost, pictorial objects, viz. images. As the initial debate on principles within the young branch of computer game studies has shown, there is a contradictory and even aporetical opposition between ludological and narratological approaches to games (Frasca 2003). To both positions – the narratological as well as the ludological – a comput...
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