نتایج جستجو برای: defining and devising goals
تعداد نتایج: 16837758 فیلتر نتایج به سال:
This chapter discusses the challenges and opportunities of procedural content generation (PCG) in games. It starts with defining three grand goals of PCG, namely multi-level multi-content PCG, PCG-based game design and generating complete games. The way these goals are defined, they are not feasible with current technology. Therefore we identify nine challenges for PCG research. Work towards me...
There are many goals for an AI that could become dangerous if the AI becomes superintelligent or otherwise powerful. Much work on the AI control problem has been focused on constructing AI goals that are safe even for such AIs. This paper looks at an alternative approach: defining a general concept of ‘low impact’. The aim is to ensure that a powerful AI which implements low impact will not mod...
One of the key activities in developing information systems is that of modeling the constituent parts of both existing and future business processes so that the resultant system is aligned to the business. This duality of scope often referred to as co-development, provides the basis for aligning technical systems to business processes and business goals and has a profound effect on the effectiv...
There is an enhanced focus the last few years on defining competence-based curricula rather than knowledge based curricula for engineering programs. This drive stems from competence based Human Resource Management where competencies are considered key success factors rather than acquired knowledge and skills alone. Defining learning goals in terms of (tangible) competencies requires some though...
Glancing through the contemporary architecture of Iran and its different generations during the Pahlavi era, it seems that there have been notions and ideas regarding the architecture which can be considered as a specific current in the architecture of Iran based on different elements of architecture criticism; then the aim of this study is to scrutinize those notions and ideas and their transf...
Classes in object-oriented programs can be specified using assertions, specifically, preconditions and postconditions on individual methods and invariants on whole classes. Such assertions can be seen as forming a contract between a class and its client classes and, by extension, between the developers of a class and the developers of client classes. In some programming environments, the contra...
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