نتایج جستجو برای: experiences
تعداد نتایج: 135709 فیلتر نتایج به سال:
How can we design displays that foster a sense of presence and awareness... that enhance a sense of community and togetherness... that enable human bonds to grow and flourish? Using five prototypes from the Human Connectedness research group at Media Lab Europe as a context for reflection, this chapter attempts to assemble a framework of questions and strategies for designers to consider when w...
This paper describes an experiment where the effect of dynamic shadows in an immersive virtual environment is measured with respect to spatial perception and presence. Eight subjects were given tasks to do in a virtual environment. Each subject carried out five experimental trials, and the extent of dynamic shadow phenomena varied between the trials. Two measurements of presence were used a sub...
The influence of presence on users attitudes and behavior is widely reported in the literature. However, we still lack a good understanding of the effects of system design on the formation of a sense of presence in computermediated environments in general and virtual communities in particular. In this research, we address this void. More specifically, we examine the relationship between importa...
Shared control represents a middle ground between supervisory control and traditional bilateral control in which the remote system can exert control over some aspects of the task while the human operator maintains access to low-level forces and motions. In the case of dexterous telemanipulation, a natural approach is to share control of the object handling forces while giving the human operator...
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User experience is a critical component in the development of virtual environment systems and applications. To create an effective and efficient user experience for virtual environment systems, it is imperative to conduct empirical studies to explore factors that contribute to a heightened sense of presence, or immersion, for users, who increasingly demand an experience in a virtual environment...
ACKNOWLEDGEMENTS First and foremost, I would like to especially thank my mother, father and families, without whose guidance and support I would not be here. Besides, I would like to present my sincere gratitude to my supervisor, Dr Raghu-pathy Sivakumar. Under his guidance, I got valuable advice and encouragements. I joined in GNAN research group without much research experience. Because of Si...
We briefly describe a novel immersive environment—the interactive tent—and an artistic production within it, the Illusion of Being. In this production, immersants experience a vivid cycle of the elements in a way that depends on their bodily movements. This elemental “story” has four versions in all, with each created to have differential effects on sense of presence and of subjective duration,...
The sense of presence requires that participants become part of the virtual environment and equipped with natural behaviors for interaction. This can be accomplished by representing the participants by a virtual human actor with realistic appearance and similar movements to the actual body. Current sensing devices are limited for tracking all joints of the complex human body, therefore the trac...
The role played by cognitive style upon sense of presence has been addressed in the presence literature. However, no experimental study was carried out in order to investigate this hypothesized relationship. This paper highlights the relationship between each of four bi-polar dimensions of cognitive style, such as extraversion–introversion, sensing–intuition, thinking– feeling and judging –perc...
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