نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people’s interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present re...
In this paper, we introduce the theory of trait Emotional Intelligence (‘trait EI’) as a personality theory that could assist in exemplifying the gamers’ profile and contribute to the design of player-center game experiences. Data from two studies (a game-specific and a game-general one) led to a number of playercentered playability principles that could inform the design of adaptable games and...
Prototyping is a well-studied activity in the field of human-computer interaction and interaction design, but its role in computer game design is relatively unexplored. It is clear though that prototyping is an important part of game design (Fullerton 2008, Fullerton et al 2006, Glinert 2010, Salen & Zimmerman 2004 Schell 2008). New game technologies are rapidly developing, which means that new...
Educational games are considered interactive activities that should be just as motivating and engaging as regular digital games, but players will learn rather than just be entertained. Despite some limited success over the past few decades, educational games have failed to reach mainstream adoption or success. This chapter claims that such a failure is the result of poor design. Designers can c...
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Serious games have been used in education for decades. Playing increases motivation and engagement, fundamental components of the learning process. This paper presents the design and prototype implementation of an information technology strategy game called Emerge2Maturity. The game is about data warehouse development challenges. The game framework combines selection of a data warehouse archite...
The thesis is based on implementing a child-centered design approach in the creation of a game authoring tool for children to be used in the classroom as one of their learning tools. Indeed, research in designing such educational software is primarily focused on the learning outcomes, but not on the usability. However, the usability of such software for children is a prerequisite for any learni...
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