نتایج جستجو برای: ii and shakespeares othello

تعداد نتایج: 16950061  

1997
Michael Buro

This paper describes the evaluation function of one of today's strongest Othello programs | LOGISTELLO. The function is based on statistical analysis of a large set of example game positions and proots from ideas regarding pattern value estimation, determination of feature weights, and the fast approximation of time consuming evaluation features.

Journal: :ICGA Journal 1999
Michael Buro

In this article an opening book framework for game{playing programs is presented. Motivated by basic requirements for successfully playing a sequence of games | such as avoiding losing games twice in the same way | it is shown how reasonable move alternatives can be found in order to deviate from previous lines of play. Variants of the algorithm are used by several of today's best Othello progr...

2012
Kakali Pal Abigail Smith Joseph Hayes Apu Chakraborty

This case report describes a forty-two-year-old man with no previous psychiatric history who developed delusional jealousy (Othello Syndrome) associated with ropinirole treatment. Ropinirole is a commonly used dopamine receptor agonist, which was being used to treat his Parkinson's disease, and his delusional symptoms resolved entirely with ropinirole dose reduction.

Journal: :Multicultural Shakespeare: Translation, Appropriation and Performance 2020

Journal: :Multicultural Shakespeare: Translation, Appropriation and Performance 2019

Journal: :Cahiers Élisabéthains: A Journal of English Renaissance Studies 2018

Journal: :Revista Iberoamericana 1961

Journal: :Jurnal seni nasional Cikini 2022

Artikel ini merupakan pengembangan atas artikel Othello dan Iago: Konstruksi Baik-Buruk Sebagai Instrumen Diplomasi Inggris Untuk Meraih Dukungan dalam Konflik dengan Spanyol yang dimuat Catatan Kritis Seputar Drama, Teater Film. Analisis mendalam dilakukan terhadap Drama Othello, the Tragedy of Moor Venecia karya oleh sastrawan William Shakespeare. ditengarai ditulis sang maestro permintaan mo...

1994
Richard E. Korf David Maxwell Chickering

We present a very simple selective search algorithm for two-player games. It always expands next the frontier node that determines the minimax value of the root. The algorithm requires no information other than a static evaluation function, and its time overhead per node is similar to that of alpha-beta minimax. We also present an implementation of the algorithm that reduces its space complexit...

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