نتایج جستجو برای: kinect

تعداد نتایج: 2418  

2013
Kai Berger Yannic Schroeder Stefan Guthe Marc Aurel Kastner

The use of Multiple Microsoft Kinects has become prominent in the last two years and enjoyed widespread acceptance. While several work has been published to mitigate quality degradations in the precomputed depth image, this work focuses on employing an optical flow suitable for dot patterns as employed in the Kinect to retrieve subtle scene data alterations for reconstruction. The method is emp...

2011
Jens-Malte Gottfried Janis Fehr Christoph S. Garbe

In this paper, we present a framework for range flow estimation from Microsoft’s multi-modal imaging device Kinect. We address all essential stages of the flow computation process, starting from the calibration of the Kinect, over the alignment of the range and color channels, to the introduction of a novel multi-modal range flow algorithm which is robust against typical (technology dependent) ...

Journal: :The Journal of The Institute of Image Information and Television Engineers 2012

Journal: :International Journal of Advanced Robotic Systems 2018

Journal: :Comp.-Aided Civil and Infrastruct. Engineering 2015
Cristóbal Bellés Filiberto Pla

A system for automatic 3D modeling of sewer manholes using two Microsoft Kinect sensors is presented. The hardware design is based on a hand-held scanner that includes two Kinect sensors, a mini-PC and LED-based illumination bars. The scanning and reconstruction software has been implemented using open-source software toolkits. The information from the two Kinect sensors is merged into a single...

2015
Sean Osis Jeremy STEWARD

Robust, three-dimensional (3D) geometric information is a powerful analytical tool, and it is of interest to determine the size, shape, and geometric properties of objects in the real world when performing pre-mission surveys, deformation analyses, or motion capture analyses. Traditional photogrammetric reconstruction techniques require multiple sensors and retroreflective markers or targets to...

2014
Sang-Hyuk Lee Seung-Hyun Oh

Many new concepts have recently been developed for human–computer interfaces. Xbox, introduced by Microsoft, is a game console. Kinect is a low-cost device that supports multiple speakers, a microphone, a red-green-blue camera, and a depth sensor camera for motion recognition. In the beginning, Kinect was developed for Xbox, but then supported various functions for the Windows operating system ...

Journal: :Applied ergonomics 2017
Pierre Plantard Hubert P H Shum Anne-Sophie Le Pierres Franck Multon

Evaluating potential musculoskeletal disorders risks in real workstations is challenging as the environment is cluttered, which makes it difficult to accurately assess workers' postures. Being marker-free and calibration-free, Microsoft Kinect is a promising device although it may be sensitive to occlusions. We propose and evaluate a RULA ergonomic assessment in real work conditions using recen...

2011
Min-Joon Yoo Jin-Wook Beak In-Kwon Lee

Recently, Microsoft introduced a game interface called Kinect for the Xbox 360 video game platform. This interface enables users to control and interact with the game console without the need to touch a controller. It largely increases the users’ degree of freedom to express their emotion. In this paper, we first describe the system we developed to use this interface for sound generation and co...

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