نتایج جستجو برای: majority logic synthesis
تعداد نتایج: 723093 فیلتر نتایج به سال:
A fast fault-tolerant controller structure is presented, which is capable of recovering from transient faults by performing a rollback operation in hardware. The proposed fault-tolerant controller structure utilizes the rollback hardware also for system mode and this way achieves performance improvements of more than 50% compared to controller structures made fault tolerant by conventional tech...
We may not be able to make you love reading, but digital design of nature computer generated plants and organics will lead you to love reading starting from now. Book is the window to open the new world. The world that you want is in the better stage and level. World will always guide you to even the prestige stage of the life. You know, this is some of how reading will give you the kindness. I...
A new approach to formant synthesis, using both rule-based and data-driven methods is presented. Preliminary results from a feasibility study show an advantage in speech quality compared to a rule-based reference system. The method is now being implemented into a general framework.
Previous work on speech-to-speech translation has su ered from problems of brittleness and low quality (rule-based approaches), or from excessive data requirements and linguistic ine ciency (analogical or example-based approaches). In this paper, we present a probabilistic approach to analogical speech translation, and describe its integration with linguistic processing. The evaluation results ...
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In this paper, we present a basic set of methods to guide a proof in the Whelk logic program synthesis system. Starting from the methods used in the Oyster/CL A M system, designed for a functional context, we developed some proof \critics" to solve the cases in which those methods are blocked in a relational context. The application of those methods and proof critics is illustrated by an exampl...
This research highlight overviews the development roadmap of digital design and manufacturing and focuses on the future development directions under the Industries 4.0.
This paper describes an ongoing research, SpaceCustomiser : InterActive, [SC : IA] which deals with development of digital design strategies based on non-Euclidean geometries, whereas the body in movement generates interactively architectural SPACE. The input – movement – is being electronically processed in such a way that the output represents a continuous, real-time modification of the space...
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