نتایج جستجو برای: mean texture depth
تعداد نتایج: 773386 فیلتر نتایج به سال:
The multi-view plus depth (MVD) format is a promising representation approach for 3D and free viewpoint video systems as it allows synthesizing more views at the decoder than those explicitly coded at the encoder. This format represents each view of a visual scene with both texture (array of color pixels) and a depth map which provides information about the 3D scene geometry. Thus, for the tran...
A biologically inspired model architecture for inferring 3D shape from texture is proposed. The model is hierarchically organized into modules roughly corresponding to visual cortical areas in the ventral stream. Initial orientation selective filtering decomposes the input into low-level orientation and spatial frequency representations. Grouping of spatially anisotropic orientation responses b...
In this paper, we describe a method for overlaying a texture onto a T-shirt, for improving current virtual fitting system. In such systems, users can try on clothes virtually. In order to realize such a system, a depth camera has been used. These depth cameras can capture 3D data in real time and have been used by some industrial virtual cloth fitting systems. However, these systems roughly, or...
The 3D image/video quality of experience is a multidimensional concept that depends on 2D image quality, depth quantity and visual comfort. The relationship between these parameters is not yet clearly defined. From this perspective, we aim to understand how texture complexity, depth quantity and visual comfort influence the way people observe 3D content in comparison with 2D. Six scenes with di...
Spiral texture mapping extends and combines two main categories of texture mapping approaches, namely, displacement texture mapping and view-dependent texture mapping. A spiral texture contains two components: a view-independent one and a view-dependent one. The first component contains a layered depth image, which stores the depth information and the extracted diffuse color information of the ...
A three-dimensional (3D) texture model was developed to help characterize the aquifer system of Central Valley, California (USA), for a groundwater flow model. The 52,000-km Central Valley aquifer system consists of heterogeneous valley-fill deposits. The texture model was developed by compiling and analyzing approximately 8,500 drillers’ logs, describing lithologies up to 950m below land surfa...
This paper outlines a method to use (compressed) flipbooks of textures to represent portals in 3D models. A portal is a generalization of windows and doors. It connects two adjacent cells (or rooms). This method accelerates portal visibility culling by reducing the depth of portal sequences to one. Each portal of the current cell that is some distance away from the viewpoint is rendered as a te...
This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex objects by partially transparent textured polygons. Rendering such polygons exploits frame-to-frame coherence in image sequences of dynamic scenes. Correct depth values are obtained by keeping a small depth delta for every texe...
This paper presents a new method for the construction of three-dimensional (3D) probabilistic facial averages and demonstrates the potential for applications in clinical craniofacial research and patient assessment. Averages are constructed from a database of registered laser-range scans and photographic images using feature based image warping. Facial features are extracted using a template of...
This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camera images of the scene. No prior knowledge about the scene or about the camera is needed to build the 3D models. The only assumptions are the rigidity of the scene objects and opaque object surfaces. The modeling system...
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