نتایج جستجو برای: mixed halochromate
تعداد نتایج: 220701 فیلتر نتایج به سال:
We present a general description of two mixed branes interactions. For this we consider two mixed branes with dimensions p1 and p2, in external field Bμν and arbitrary gauge fields A (1) α1 and A (2) α2 on the world volume of them, in spacetime in which some of its directions are compactified on circles with different radii. Some examples are considered to clear these general interactions. Fina...
Extended and networked enterprises distribute the design of products, planning of the production process, and manufacturing regionally if not globally. The usual face-to-face work is going to be replaced, at least partly, if not totally, by computer mediated collaboration. Awaited are reduced problems of resolution cycle time, increasing productivity and agility, and reduced travel to remote si...
Language abilities gradually decline as we age, but the mechanisms of this decline are not well understood. The present study investigated comprehension of subject vs. object who and which direct questions (DQs), embedded questions (EQs) and relative clauses (RCs) in 39 cognitively healthy native speakers of Spanish. The elderly participants (n = 21) were further classified according to their s...
This paper introduces Age Invaders (AI), a novel interactive inter-generation social-physical game which allows the elderly to play harmoniously together with children in physical space while parents can participate in the game play in real time remotely through the internet.
During the testing of microsystems, one has to cope with many problems resulting from inaccessibility, different technologies, and nonelectrical failure modes. A number of mixed-signal test techniques have been applied to test a new advanced microsystem. The choices on testing are directly dependent on implementation form and application area of the microsystem. Mixed-signal testing approaches ...
In this paper we describe the process of redesigning a mobile outdoor mixed reality game. We introduce the design and concept of the first prototype and present the guidelines resulting from the first evaluation phase. The final section describes the redesign of the game based on these guidelines and patterns for game design.
A detailed analysis is made of lineup models for eyewitness identification. Previous treatments of eyewitness identification have nol distinguished between the all-suspecl model and the single-suspect model. The single-suspect model allows for the occurrence of foil identifications, a know n-error category, whereas the all-suspect model does not. A Bayesian analysis of posterior probabilities o...
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