نتایج جستجو برای: motion recognition
تعداد نتایج: 457873 فیلتر نتایج به سال:
In this paper, we propose a 4-Dimensional Higher-order Local Auto-Correlation (4D HLAC). The method aims to extract the features of a 3D time series, which is regarded as a 4D static pattern. This is an orthodox extension of the original HLAC, which represents correlations among local values in 2D images and can effectively summarize motion in 3D space. To recognize motion in the real world, a ...
This paper discusses an approach to human action recognition via local feature tracking and robust estimation of background motion. The main contribution is a robust feature extraction algorithm based on KLT tracker and SIFT as well as a method for estimating dominant planes in the scene. Multiple interest point detectors are used to provide large number of features for every frame. The motion ...
This paper presents a speech recognition system for a mobile robot that attains a high recognition performance, even if the robot generates ego-motion noise. We investigate noise suppression and speech enhancement methods that are based on prediction of ego-motion and its noise. The estimation of egomotion is used for superimposing white noise in a selective manner based on the ego-motion type....
Introduction In the past, using motion for recognition has been demonstrated mainly for classifying certain actions or gait styles ([1, 2, 3, 4, 5]). Using the more ambiguous motion of a person that appears during talking and performing “body language” is harder to quantify. This is similar to what the acoustic speech community calls “speaker recognition”. It is not important what the person sa...
Object detection and classification is challenging problem for vision-based intersection monitoring since traditional motion-based techniques work poorly when pedestrians or vehicles stop due to traffic signals. In this work, we present a method for vehicle and pedestrian recognition at intersections that benefits from both motion and appearance cues in video surveillance. Vehicle and pedestria...
Microsoft Kinect, a low-cost motion sensing device, enables users to interact with computers or game consoles naturally through gestures and spoken commands without any other peripheral equipment. As such, it has commanded intense interests in research and development on the Kinect technology. In this article, we present a comprehensive survey on Kinect applications, and the latest research and...
When motion is isolated from form cues and viewed from third-person perspectives, individuals are able to recognize their own whole body movements better than those of friends. Because we rarely see our own bodies in motion from third-person viewpoints, this self-recognition advantage may indicate a contribution to perception from the motor system. Our first experiment provides evidence that re...
This paper describes a method to recognize the current location of a user using a few simple sensors. The proposed method is based on the integration of incremental motions (e.g., walking) over time to determine location transitions. To handle uncertainty, a fuzzy reasoning method is introduced. The paper also describes a prototype location recognition system that uses a set of inexpensive and ...
This paper describes a implementation of virtual interactive interview system. A hand motion recognition algorithm based on the particle filters is applied for this system. The particle filter is well operated for human hand motion recognition than any other recognition algorithm. Through the experiments, we show that the proposed scheme is stable and works well in virtual interview system's en...
Familiarity with a face or person can support recognition in tasks that require generalization to novel viewing contexts. Using naturalistic viewing conditions requiring recognition of people from face or whole body gait stimuli, we investigated the effects of familiarity, facial motion, and direction of learning/test transfer on person recognition. Participants were familiarized with previousl...
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