نتایج جستجو برای: portable music player
تعداد نتایج: 106820 فیلتر نتایج به سال:
The video game Dance Dance Revolution is a musicbased game of timing. The game plays music and shows patterns of arrows synchronized with the music. The player stands on a platform marked with the same four arrows shown in the game and earns a score based on how closely his steps match the timing of the video game. A pattern of steps for a given song is called a step chart, and each step chart ...
In the past few years the computational capabilities of mobile phones have been constantly increasing. Frequently these smartphones are also used as portable music players. In this paper we describe GeoShuffle – a prototype system for content-based music browsing and exploration that targets such devices. One of the most interesting aspects of these portable devices is the inclusion of position...
One problem with live computer music performance is the transport of computers to a venue and the following setup of the computers used in playing and rendering music. The more computers involved, the longer the setup and teardown of a performance. Each computer adds power and cabling requirements that the venue must accommodate. Cloud computing can change all this by simplifying the setup of m...
The SyncPlayer system is an advanced audio player for multimodal presentation, browsing, and retrieval of music data. The system has been extended significantly in the last few years. In this contribution, we describe the current state of the system and demonstrate the functionalities and interactions of the novel SyncPlayer components including combined interand intra-document music browsing. ...
This paper describes Song2Guitar which automatically generates difficulty-aware guitar solo cover of popular music from its acoustic signals. Previous research has utilized hidden Markov models (HMMs) to generate playable guitar piece from music scores. Our Song2Guitar extends the framework by leveraging MIR technologies so that it can handle beats, chords and melodies extracted from polyphonic...
Music has long been used to strengthen bonds between humans. In our research, we develop musical co-player robots with the hope that music may improve human-robot symbiosis as well. In this paper, we underline the importance of non-verbal, visual communication for ensemble synchronization at the start, during and end of a piece. We propose three cues for inter-player communication, and present ...
The objective of the current study was to evaluate the predictive role of the olivocochlear efferent reflex strength in temporary hearing deterioration in young adults exposed to music. This was based on the fact that a noise-protective role of the medial olivocochlear (MOC) system was observed in animals and that efferent suppression (ES) measured using contralateral acoustic stimulation (CAS)...
This paper-demonstration provides an overview of an generative music score adapted for the iPad by the Decibel new music ensemble. The original score “Loaded (NSFW)” (2015) is by Western Australian composer Laura Jane Lowther, and is scored for ensemble and electronics, commissioned for a performance in April 2015 at the Perth Institute of Contemporary Arts. It engages and develops the Decibel ...
We combine two concepts, the musical instrument as metaphor and technology probes, to explore how tangible interfaces can exploit the semantic richness of sound. Using participatory design methods from Human-Computer Interaction (HCI), we designed and tested the A20, a polyhedron-shaped, multichannel audio input/output device. The software maps sound around the edges and responds to the user’s ...
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