نتایج جستجو برای: real time strategy games

تعداد نتایج: 2456984  

2013
Hector Muñoz-Avila Christian Bauckhage Michal Bída Clare Bates Congdon Graham Kendall

The incorporation of learning into commercial games can enrich the player experience, but may concern developers in terms of issues such as losing control of their game world. We explore a number of applied research and some fielded applications that point to the tremendous possibilities of machine learning research including game genres such as real-time strategy games, flight simulation games...

2010
Søren Tranberg Hansen Santiago Ontañón

Robot games have been proposed as a way to motivate people to do physical exercises while playing. Although this area is very new, both commercial and scientific robot games have been developed mainly based on interaction with a single user and a robot. The goal of this paper is to describe a generic software framework which can be used to create games where multiple players can play against a ...

2009
Scott Proper

My research goal is to continue to advance the state of the art in multi-agent reinforcement learning. There exist many real world examples of multi-agent domains that I plan to work with in the future, such as fire and emergency response in an wide scale emergency situation (such as an earthquake), vehicle routing and product delivery, passenger pickup, dropoff, and scheduling for taxis, and g...

Journal: :AI Magazine 2012
Michael Buro David Churchill

106 AI MAGAZINE RTS games — such as StarCraft by Blizzard Entertainment and Command and Conquer by Electronic Arts — are popular video games that can be described as real-time war simulations in which players delegate units under their command to gather resources, build structures, combat and support units, scout opponent locations, and attack. The winner of an RTS game usually is the player or...

Journal: :International Journal of Computer Games Technology 2008

Journal: :IEEE Transactions on Computational Intelligence and AI in Games 2015

2013
Jacky Shunjie Zhen Ian D. Watson

Real-Time Strategy (RTS) games have become an attractive domain for AI research in recent years, due to their dynamic, multi-agent and multi-objective environments. Micromanagement, a core component of many RTS games, involves the control of multiple agents to accomplish goals that require fast, real time assessment and reaction. In this paper, we present the application and evaluation of a Neu...

Journal: :Revue d'Intelligence Artificielle 2011
Mathieu Muratet Patrice Torguet Fabienne Viallet Jean-Pierre Jessel

Video games are part of our culture like TV, movies and books. Video games with other goals than entertainment are called: Serious Games. We believe this kind of software can be used to increase students’ interest in computer science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy game, which is a popular game genre, seems to ...

Journal: :Games 2021

Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games—in which the pure strategy space is (potentially uncountably) infinite—is far more challenging. Nonetheless, many real-world domains action spaces, e.g., where actions refer to an amount time, money, or other resource that naturally modeled as being rea...

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