نتایج جستجو برای: running and free games

تعداد نتایج: 16913099  

2014

In this paper we propose using a Genetic Algorithm to optimize the placement of buildings in Real-Time Strategy games. Candidate solutions are evaluated by running base assault simulations. We present experimental results in SparCraft — a StarCraft combat simulator — using battle setups extracted from human and bot StarCraft games. We show that our system is able to turn base assaults that are ...

2015
Marcin Jurdzinski Ranko Lazic Sylvain Schmitz

We generalise the hyperplane separation technique (Chatterjee and Velner, 2013) from multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the latter whose running time is exponential only in the dimension, but not in the number of vertices of the game graph. This answers an open question whether energy games with arbitrary initial credit can be solved in pseudo-po...

2015

As yet games have not achieved the engagement factor seen in the movie industry, the holy grail for any games designer is to engage, excite and attract their players without running into the downside of addiction. There are two major factors to achieving this goal that need to be considered: Does the player “Believe” the game The emotional “roller-coaster” ride experienced by the player If thes...

2015

As yet games have not achieved the engagement factor seen in the movie industry, the holy grail for any games designer is to engage, excite and attract their players without running into the downside of addiction. There are two major factors to achieving this goal that need to be considered: Does the player “Believe” the game The emotional “roller-coaster” ride experienced by the player If thes...

2014
Nicolas A. Barriga Marius Stanescu Michael Buro

In this paper we propose using a Genetic Algorithm to optimize the placement of buildings in Real-Time Strategy games. Candidate solutions are evaluated by running base assault simulations. We present experimental results in SparCraft — a StarCraft combat simulator — using battle setups extracted from human and bot StarCraft games. We show that our system is able to turn base assaults that are ...

Journal: :Archives of disease in childhood 1988
J N Tsanakas R D Milner O M Bannister A W Boon

The free running asthma screening test (FRAST) was evaluated in 503 Sheffield schoolchildren aged 6 to 12 years and compared with responses to an asthma questionnaire. The FRAST measured peak expiratory flow rate (PEFR) before and at 1, 5, and 10 minutes after maximum voluntary running for at least 5 minutes in a standardised environment. A fall in PEFR of greater than 15% in at least two poste...

Journal: :Journal of Machine Learning Research 2011
Ruby C. Weng Chih-Jen Lin

This paper describes a Bayesian approximation method to obtain online ranking algorithms for games with multiple teams and multiple players. Recently for Internet games large online ranking systems are much needed. We consider game models in which a k-team game is treated as several two-team games. By approximating the expectation of teams’ (or players’) performances, we derive simple analytic ...

Journal: :SSRN Electronic Journal 2021

Journal: تعلیم و تربیت 2016
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Learning about Recycling and Reuse through Pre-School Games S.M. Shobeyri, Ph.D. H. Meybodi A. Saraadipoor S. Rashidi Environmental education is the most fundamental approach to environmental protection and can begin from the pre-school level and through the use of games. To show the effectiveness of this approach, a random sample of 30 preschoolers of ages 5 and 6 was se...

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