نتایج جستجو برای: serious games

تعداد نتایج: 170387  

2009
Eike Falk Anderson Leigh McLoughlin Fotis Liarokapis Christopher Peters Panagiotis Petridis Sara de Freitas

Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field o...

2013
Christian S. Loh Yanyan Sheng

The literature on human training performance has long attested to the behavioral differences between experts and novices, in which ‘competency’ is a demonstrable attribute based on a person’s course of action in problem solving. The advances in technology have made it possible to trace players’ actions and behaviors (as user-generated data) within an online serious gaming environment for perfor...

2015
Maira B. Carvalho Jun Hu Francesco Bellotti Alessandro De Gloria Matthias Rauterberg

This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) approach to serious games developers. For that end, we propose a hands-on session in which we will provide information on state-of-the-art services for serious games and guide developers in rethinking one of their existing games or game ideas using our SOA framework for serious games.

2017
Cristina Alonso-Fernandez Dan-Cristian Rotaru Manuel Freire Iván Martínez-Ortiz Baltasar Fernández-Manjón

The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full lifecycle, including design, development, validation, deployment and iterative refinement must be made as simple and transparent as possible. Currently serious games impact analys...

2011
Alenka Poplin

In this article we focus on online games and serious games in urban planning. At the beginning we provide some definitions of games and serious games and discuss the potential of serious games. We overview the urban planning games available online and give some examples of the game stories and concepts. The main goal of the article is to explore the potential of serious games in public particip...

Journal: :Int. J. Comp. Sci. Sport 2010
Miguel Encarnação

True success of Serious Games depends on consumers' realization of the inherent value of those products for various self-efficacy applications in life. Additionally, there exist numerous challenges for Serious Games developers from a market perspective including smaller consumer audiences, higher development cost, the need for embedded evaluation and assessment functionality, as well as insuffi...

2014
Niroshan Thillainathan Jan Marco Leimeister

Serious games play an important role in education. The interplay of education and gameplay induces to higher motivation of players and enhance their learning success. Serious games development implies programming knowledge and didactical knowledge. However educators are not able to develop such games on their own due to lack of programming and game design skills. In our research, we focus on a ...

Journal: :Computer Standards & Interfaces 2017
Ángel Serrano Iván Martínez-Ortiz Jason Haag Damon Regan Andy Johnson Baltasar Fernández-Manjón

Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational content. One of the key open issues in learning analytics is the standardization of the data collected. This is a particularly challenging issue in serious games, which generate a diverse range of data. This paper reviews the current state of learning analytics, data standards and serious games,...

Journal: :Research in Computing Science 2017
Aarón Yael Ponce-Guzmán María Lucila Morales-Rodríguez Claudia Gómez Santillán Nelson Rangel-Valdez Laura Cruz Reyes

Games and video games entertain us and allow us to socialize and learn. Trying to take advantage of the interest in them and their characteristics as tools for education, the development of Serious Games has become popular. This paper presents the GAMeNT Framework which consists of an architecture and a methodology that guide the design and development of Serious Games. This framework was devel...

2008
Ahmed BinSubaih Steve Maddock Daniela Romano

This study describes the learning potential of serious games and their success in a number of domains such as the military, healthcare, education, and emergency services. The work aims to highlight the training opportunities available for serious games in the police domain in general, and in the Dubai police force in particular, and the challenges facing the serious games domain. The success of...

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