نتایج جستجو برای: smoothed particle hydrodynamic sph
تعداد نتایج: 203305 فیلتر نتایج به سال:
DQ Herculis was the Summer 1997 WET northernhemisphere primary target. The O − C phase diagram of the 71-s signal reveals out-of-eclipse phase variations resulting from the self eclipses of a nearly edge-on, non-axisymmetric disc. We work the forward problem of simulating DQ Herculis numerically using the method of smoothed particle hydrodynamics (SPH), and from the time-averaged structure calc...
This paper presents the new boundary condition implemented in the LNEC (Laboratório Nacional de Engenharia Civil) SPH (Smoothed Particle Hydrodynamics) numerical model based on the SPHysics model and on a standard SPH formulation: This piston-type wave-maker now includes dynamic wave absorption and allows the simulation of a semi-infinite flume. Verification of the active wave-maker absorption ...
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created, this mesh is carried forward in time using nearby particle velocities to advect the mesh vertices. The mesh connectivity remains mostly unchanged across time-steps; it is only modified locally for topology change...
A coupled SPH-DEM based two-dimensional (2-D) micro-scale single cell model is developed to predict basic cell-level shrinkage effects of apple parenchyma cells during air drying. In this newly developed drying model, Smoothed Particle Hydrodynamics (SPH) is used to model the low Reynolds Number fluid motions of the cell protoplasm, and a Discrete Element Method (DEM) is employed to simulate th...
An approach for modelling thermo-mechanical responses in a 3D arc welding process is developed using the Smoothed Particle Hydrodynamics (SPH) method. It is demonstrated for a simple arc welding configuration by using full three-dimensional elastoplastic analysis. The flow pattern of the filler material and the resulting plastic strain distribution are analysed. The effect of welding speed on t...
In this paper, we propose a novel method of interactive fluid simulating based on SPH, and implement it on CUDA (Compute Unified Device Architecture). Firstly we use SPH (Smoothed Particle Hydrodynamics) theory to simulate the motion of fluids. Secondly we propose an interactive method between fluid and rigid objects. We treat the rigid objects as two different types, static one and dynamic one...
The shape modeling technique based on the implicit surface representation is used for generating threedimensional surface models that interpolate given sets of scattered points. A number of techniques for generating interpolating surfaces have been proposed and significant progress has been made in the last decade [1]. In addition, the implicit surface representation is also useful for interact...
The evolution of the stellar debris after tidal disruption due to the super massive black hole’s tidal force is difficult to solve numerically because of the large dynamical range of the problem. We developed an SPH (Smoothed Particle Hydrodynamics) TVD (Total Variation Diminishing) hybrid code in which the SPH is used to cover a widely spread debris and the TVD is used to compute the stream co...
A two-dimensional numerical model based on smoothed particle hydrodynamics (SPH) was used to simulate unsaturated (multiphase) flow through fracture junctions. A combination of standard SPH equations with pairwise fluid-fluid and fluid-solid particle-particle interactions allowed surface tension and three-phase contact dynamics to be simulated. The model was validated by calculating the surface...
Lagrangian particle-based smoothed particle hydrodynamics (SPH) is increasingly widely used in landslide modelling. This paper investigates four important issues not addressed by previous studies on SPH modelling of large-scale landslides, i.e., convergence property, influence constitutive parameters, scale effect and friction reduction, different treatments the viscous effect. The GPU-accelera...
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