نتایج جستجو برای: socializing
تعداد نتایج: 1193 فیلتر نتایج به سال:
Using longitudinal data from the German Socio-Economic Panel (GSOEP), this paper investigates how pro-active time-use (e.g., in sports/arts/socializing) relates to subjective well-being of unemployed and their probability finding a new job. Allowing for variety socio-demographic -economic observed characteristics, we find that pro-activity is negatively associated with loss upon unemployment. T...
This study addresses the influences of Spanish teenagers’ usage intensity of the Spanish online social networking site Tuenti on their psychological wellbeing. Tuenti is the social networking site that is most preferred and used by Spanish adolescents. Hypothesized relationships are analyzed by structural equation analysis in a sample of 344 Spanish adolescents aged 12–17 with an online Tuenti ...
BACKGROUND AND AIMS To assess the reliability and validity of IMPACT-III (HR), a disease-specific, health-related quality of life instrument in Croatian children with inflammatory bowel disease. METHODS In a multicenter study, 104 children participated in a validation study of IMPACT-III (HR) cross-culturally adapted for Croatia. Factor analysis was used to determine optimal domain structure ...
We use the concept of third place as a lens to understand and catalogue the natural socializing practices of Brazilians within a chronic care hospital setting in order to understand natural practices that can be used on the design of NUI technologies to support Brazilian sociability and communities. Third places, as introduced by Oldenburg, are places that lie in-between the seriousness of work...
Risks associated with adolescents’ uses of social networking sites (SNSs) propelled investigations concerning how online privacy and security behaviors are related to young people’s general activities online. To explore adolescents’ SNS behaviors, among a group of 531 volunteered adolescent participants during their junior or senior middle school years in Beijing, this study ran exploratory fac...
There is burgeoning interest in the study of video games. Existing work is limited by the use of correlational designs and is thus unable to make causal inferences or remove self-selection biases from observed results. The recent development of online, socially integrated video games (massively multiplayer online role-playing games [MMORPGs]) has created a new experience for gamers. This random...
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