نتایج جستجو برای: sound and practical
تعداد نتایج: 16855817 فیلتر نتایج به سال:
A B S T R A C T Introduction:We investigated differential role of cortical and subcortical regions in verbal and non-verbal sound processing in ten patients who were native speakers of Persian with unilateral cortical and/or unilateral and bilateral subcortical lesions and 40 normal speakers as control subjects. Methods: The verbal tasks included monosyllabic, disyllabic dichotic and diotic tas...
Sound field synthesis has been pursued as a promising approach for spatial audio reproduction for large listening areas. Research is typically performed on small and mid-size systems. An increasing number of systems of cinema size and larger exist, which have shown to exhibit properties that cannot be observed with smaller setups. In particular, practical limitations lead to artifacts whose per...
We present a set of probabilistic models that support the design of movement and sound relationships in interactive sonic systems. We focus on a mapping–by–demonstration approach in which the relationships between motion and sound are defined by a machine learning model that learns from a set of user examples. We describe four probabilistic models with complementary characteristics in terms of ...
This paper reports on work in progress on the creative project MagNular, part of a wider practical study of the potential collaborative compositional applications of game engine technologies. MagNular is a sound toy utilizing computer game and physics engine technologies to create an animated interface used in conjunction with an external sound engine developed within Max/MSP. The player contro...
— this paper outlines a number of steps for human-computer interaction design using sound as representation-auditory icons. The design process is based on listening tests, gathering free-text identification responses from participants. These responses and their classifications can then suggest how accurately the sounds can be identified and possible metaphors and mappings of sound to human acti...
This course covers concepts, models, techniques, and systems for simulation and rendering of sound in virtual environments. It will focus on real-time methods for spatializing sounds in interactive systems. Discussion will include both technical aspects of algorithms and practical aspects of applications. So, the course is appropriate both for researchers interested in learning about sound simu...
the aim of the present study was to examine the rate of noise induced hearing loss in a group of punching and cutting section and other occupational groups workers and its relation with sound pressure levels, age and work history. this descriptive, cross-sectional study included 245 workers of the punching and cutting section and other occupational groups of an iranian axial parts factory in 20...
Single unit recording has been used as a well-known technique to study the electrical behavior of neurons. In this respect, the classical methods are rather expensive. In this study a simple and inexpensive method for single unit recording studies has been introduced. Computer sound card was used for data acquisition. Neural responses were saved via simple sound applicable packages and then ana...
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