نتایج جستجو برای: though creatures aren

تعداد نتایج: 155306  

2005
Edith Ackermann Carol Strohecker Adrienne Slaughter

This document expands on TR98-13, adding details consistent with operation of an initial prototype for AnimMagix and including projections for further development. AnimMagix is part of the Magix series of playful learning environments. In AnimMagix, children create whimsical creatures with anthropomorphic behaviors and launch them onto a field in which the creatures interact and affect one anot...

1994

This paper describes a system for the evolution and co-evolution of virtual creatures that compete in physically simulated three-dimensional worlds. Pairs of individuals enter one-on-one contests in which they contend to gain control of a common resource. The winners receive higher relative fitness scores allowing them to survive and reproduce. Realistic dynamics simulation including gravity, c...

Journal: :Agrisaintifika 2022

Kabupaten Lombok Barat merupakan salah satu daerah yang memproduksi gula aren Usaha mikro, kecil dan menengah (UMKM) bagian dari usaha nasional berperan penting dalam mewujudkan tujuan pembangunan nasional. Salah produk mikro banyak dihasilkan menyerap tenaga kerja di lombok adalah aren. Penelitian ini bertujuan untuk menganalisis persepsi karakteristik kewirausahaan UMKM Barat. dilakukan Provi...

2014
Peter Krcah

The design of virtual creatures shown in video [3] improves on the original design of Sims [4] by using the concept of historical markings for tracking the ancestry of every body part and every neuron of the creature throughout the evolution (a concept inspired by NEAT [5], an algorithm for evolution of neural networks). Historical markings are unique identifiers assigned to every body part and...

Journal: :JOURNAL OF CHEMICAL ENGINEERING OF JAPAN 1994

2005
Bill Tomlinson

This paper describes a multi-user interactive installation featuring real time animated creatures and a mobile interaction paradigm. This paradigm has been designed to serve as a platform for education in a variety of content domains. Drawing on previous research in mobile computing and animated educational systems, this project contributes a novel metaphor for interactions among real and virtu...

Journal: :Artificial life 2006
Yoon-Sik Shim Chang-Hun Kim

The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simulated 3D flying creatures by evolving both wing shapes and their controllers. A creature's wing is modeled as a number of articulated cylinders, connected by triangular films (patagia). The wing structure and its motor...

2011
Simone Chin Alan Kersten Jodi-Ann Thomas

This research demonstrates that the motions of objects influence children’s attention to the parts of objects when learning nouns. Threeto five-year-old children viewed animated events involving bug-like creatures, each accompanied by one of two novel nouns. Nouns were differentiated by the creatures’ heads and legs. In addition, for some participants, the motions of the heads and legs distingu...

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