نتایج جستجو برای: video games addiction

تعداد نتایج: 245396  

2014
Erica Scharrer Adam Zeller

This study used survey methodology to measure opinions of 13to 15-year-olds (N = 176) about sedentary and active video games and the relative amount of time spent with those games, and evaluated correlations between time spent with those two types of games and the body mass index (BMI) of the respondent. Results showed no evidence of any correlation between BMI and relative time devoted to vide...

2006
Stuart Reeves Eric Laurier Barry Brown

Games have an increasingly important role in modern contemporary culture. Indeed, the effects of games upon culture, childhood development and social relationships have all gained considerable academic attention. Studies have documented how games support interaction (Brown 2004, Moore 2006), creative player activities (Wright 2002), the development of ‘economies’ (Castronova 2005), friendships ...

Journal: :MedGenMed : Medscape general medicine 2004
Kevin Haninger M Seamus Ryan Kimberly M Thompson

CONTEXT Children's exposure to violence in the media remains a source of public health concern; however, violence in video games rated T (for "Teen") by the Entertainment Software Rating Board (ESRB) has not been quantified. OBJECTIVE To quantify and characterize the depiction of violence and blood in T-rated video games. According to the ESRB, T-rated video games may be suitable for persons ...

Journal: :Jurnal PkM Pengabdian kepada Masyarakat 2023

<p class="8Abstractcontent"><span lang="EN-US">Addiction to games is a condition in which person experiences excessive discomfort, anxiety, or sadness because they cannot interact with their mobile device. This can be considered as result of smartphone use and has negative impact on the individual. Nomophobia also one effects this addiction, feels anxious afraid when are away from s...

Journal: :Psychological reports 2012
Mark D Griffiths

This paper provides a brief critique of the Facebook addiction research field in relation to the Bergen Facebook Addiction Scale developed by Andreaessen and colleagues (2012). Just like the term "Internet addiction," the term "Facebook addiction" may already be obsolete because there are many activities that a person can engage in on the Facebook website (e.g., messaging friends, playing games...

2014
Miguel Nino Michael A. Evans

As constructivism gains more popularity in undergraduate engineering classrooms, video games are used with more frequency for instructional purposes. In fact, many of the principles of constructivism are practiced in the classroom through the use of video games. Since the beginning of this educational trend, several studies have been conducted to evaluate the effect that some learning or recrea...

Journal: :Int. J. Serious Games 2014
Konstantinos Chorianopoulos Michail N. Giannakos

There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the students with narrative (hero, story), 2) employ familiar gameplay mechanics from popular video games, 3) engage students into constructive tria...

Journal: :Personality & social psychology bulletin 2014
Tobias Greitemeyer Dirk O Mügge

Whether video game play affects social behavior is a topic of debate. Many argue that aggression and helping are affected by video game play, whereas this stance is disputed by others. The present research provides a meta-analytical test of the idea that depending on their content, video games do affect social outcomes. Data from 98 independent studies with 36,965 participants revealed that for...

Journal: :iranian red crescent medical journal 0
maryam salehi department of community medicine, school of medicine, mashhad university of medical sciences, mashhad, ir iran; research center for patient safety, school of medicine, mashhad university of medical sciences, mashhad, ir iran mina norozi khalili department of community medicine, school of medicine, mashhad university of medical sciences, mashhad, ir iran seyed kaveh hojjat department of psychiatry, north khorasan university of medical sciences, bojnurd, ir iran; addiction and behavioral sciences research center, north khorasan university of medical sciences, bojnurd, ir iran; addiction and behavioral sciences research center, north khorasan university of medical sciences, bojnurd, ir iran. tel: +98-5842230783 mahta salehi school of medicine, mashhad university of medical sciences, mashhad, ir iran ali danesh school of medicine, mashhad university of medical sciences, mashhad, ir iran

conclusions: although our study showed the prevalence of internet addiction was not more than other populations and universities, since the prevalence of internet addiction is rapidly increasing worldwide, this population might also be at risk of addiction. thus, focusing on related factors can help us in designing more effective interventions and treatments for this susceptible group. results:...

2015
Jiulin Zhang

For decades, the precise influence of video games on players has been acutely argued. During that time, researchers have also been unable to agree on the effects that video games have on cognitive control. Some researchers found that video games are detrimental to sustaining one’s attention span, working memory, and cognitive flexibility. Meanwhile, some other researchers have claimed that vide...

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