نتایج جستجو برای: video questionnaire
تعداد نتایج: 374626 فیلتر نتایج به سال:
The effect of metadata in collection fusion has not been sufficiently studied. In response to this, we present a novel meta-search engine called Dyniqx for metadata based search. Dyniqx integrates search results from search services of documents, images, and videos for generating a unified list of ranked search results. Dyniqx exploits the availability of metadata in search services such as Pub...
Sarikcioglu L, Senol Y, Yildirim FB, Hizay A. Correlation of the summary method with learning styles. Adv Physiol Educ 35: 290– 294, 2011; doi:10.1152/advan.00130.2010.—The summary is the last part of the lesson but one of the most important. We aimed to study the relationship between the preference of the summary method (video demonstration, question-answer, or brief review of slides) and lear...
Stereoscopic 3D TV viewing puts different visual demands on the viewer compared to 2D TV viewing. Previous research has reported on viewers’ fatigue and discomfort and other negative effects. This study is to investigate further how severe and what symptoms may arise from somewhat longish 3D TV viewing. The MPEG 3DV project is working on the next-generation video encoding standard and in this p...
The effect of metadata in collection fusion has not been sufficiently studied. In response to this, we present a novel meta-search engine called Dyniqx for metadata based search. Dyniqx integrates search results from search services of documents, images, and videos for generating a unified list of ranked search results. Dyniqx exploits the availability of metadata in search services such as Pub...
چکیده ندارد.
Online video creation for YouTube and Facebook is a newly popular activity for college students. Women have explored social networking technologies at about the same level as men, but have expressed less interest in computer programming and multimedia design. Online video creation includes aspects of both social networking and programming / multimedia design and provides an interesting forum fo...
OBJECTIVE This naturalistic study tests whether children receiving a new (to them) active video game spontaneously engage in more physical activity than those receiving an inactive video game, and whether the effect would be greater among children in unsafe neighborhoods, who might not be allowed to play outside. METHODS Participants were children 9 to 12 years of age, with a BMI >50th percen...
BACKGROUND The objective of this study was to determine the attitude of patients, healthcare professionals, and noninjured lay persons towards adding a video with discharge instructions to patient care for patients with mild traumatic brain injury (MTBI). A survey was conducted at the emergency department (ED). Participants consisted of MTBI patients (n = 50), healthcare professionals (n = 50),...
PURPOSE Falls and their associated injuries represent a significant cost and care burden in long-term care (LTC) settings. The evidence base for how and why falls occur in LTC, and for the design of effective interventions, is weakened by the absence of objective data collected on falls. DESIGN AND METHODS In this article, we reflect on the potential utility of video footage in fall investiga...
AIMS Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain stru...
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