نتایج جستجو برای: animation

تعداد نتایج: 16158  

Journal: :Computer-Aided Design 1999
Chandrajit L. Bajaj Claudio Baldazzi S. Cutchin Alberto Paoluzzi Valerio Pascucci Michele Vicentino

This paper gives a general methodology for symbolic programming of complex 3D scenes and animations. It also introduces a minimal set of animation primitives for the functional geometric language PLaSM. The symbolic approach to animation design and implementation given in this paper goes beyond the traditional two-steps approach to animation, where a modeler is coupled, more or less loosely, wi...

1996
Frank Van Reeth

This paper is about a 2%-D animation system, termed RUFIAS @om Rubbery dnimation System), that is utilized for the creation of computer animation sequences which have the look and feel of traditional hand-drawn animation productions. RUFIAS provides a user interface where various basic methods of animation specijication are provided, of which an approximated dynamic motion Specification techniq...

2007
Fu-Sheng Yu Tsai-Yen Li

Creating complex animations of human characters with simple high-level commands has been a design goal of animation software for a long time. Procedural animation is an effective approach in this direction aiming to create animation with algorithmic description of how a motion is generated. Nevertheless, creating coordinated motion between animated characters has always been a great challenge b...

1998
Conal Elliott

Animation is a temporally continuous phenomenon, but is typically programmed in terms of a discrete sequence of changes. The use of discreteness serves to accommodate the machine that is presenting an animation, rather than the person modeling an animation with the help of a computer. Using a continuous model of time for animation allows for natural speciication, avoiding some artiicial details...

2004
Yongmin Zhong Bijan Shirinzadeh

This paper presents an integrated methodology for building a virtual factory. This methodology integrates discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete event simulation. This framewor...

Journal: :Journal of Visualization and Computer Animation 2011
Ludovic Dutreve Alexandre Meyer Saïda Bouakaz

Facial animation details like wrinkles or bulges are very useful for the analysis and the interpretation of facial emotions and expressions. However, outfitting a virtual face with expression details for real-time applications is a difficult task. In this paper, we propose a mono-camera acquisition technique of facial animation details and a technique which add a wrinkle map layer (fine-scale a...

1999
C. Bajaj C. Baldazzi S. Cutchin V. Pascucci M. Vicentino

This paper gives a general methodology for symbolic programming of complex 3D scenes and animations. It also introduces a minimal set of animation primitives for the functional geometric language PLaSM. The symbolic approach to animation design and implementation given in this paper goes beyond the traditional two-steps approach to animation, where a modeler is coupled, more or less loosely, wi...

2004
Yongmin Zhong Xiaobu Yuan

This paper presents a new approach to create 3D visualization from discrete simulation results. This approach connects discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete simulation results...

2002
Marc Escher Gael Sannier Nadia Magnenat-Thalmann

In this paper we describe methods for the generation of real-time facial animation for various virtual actor using high level-actions. These high-level actions allow the user to forget the technical side of the animation, and focus only on the more abstract, more natural, and intuitive part of the facial animation. The mechanisms developed to generate interactive high-level real-time animation ...

2015
Hernisa Kacorri Matt Huenerfauth

To support our research on ASL animation synthesis, we have adopted and enhanced a new virtual human animation platform that provides us with greater fine-grained control of facial movements than our previous platform. To determine whether this new platform is sufficiently expressive to generate understandable ASL animations, we analyzed responses collected from deaf participants who evaluated ...

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