نتایج جستجو برای: backward ijk version of gaussian elimination

تعداد نتایج: 21179831  

Journal: :Journal of Mathematical Analysis and Applications 1978

Journal: :Future Generation Comp. Syst. 1994
Walter Hoffmann Kitty Potma Gera Pronk

Introduction In this paper we present a modification of Gauss-Huard's method for solving dense linear systems that allows an efficient implementation on machines with a hierarchical memory structure. GaussHuard's method resembles Gauss-Jordan's method in the fact that it reduces the given system by elementary transformations to a diagonal system and it resembles regular Gaussian elimination in ...

Journal: :SIAM J. Scientific Computing 2003
Na Li Yousef Saad Edmond Chow

This paper presents an e cient implementation of incomplete LU (ILU) factorizations that are derived from the Crout version of Gaussian elimination (GE). At step k of the elimination, the k-th row of U and the k-th column of L are computed using previously computed rows of U and columns of L. The data structure and implementation borrow from already known techniques used in developing both spar...

2006
Rodney Jacobs James Fastook Aitbala Sargent

More recent models have attempted to use better physics to describe ice velocities in regions where velocities vary significantly over short distances. These models use a 3-dimensional, rectangular FEM grid. While the 2-dimensional model is used for an entire ice sheet, the 3-dimensional model is used over a limited area of interest with a smaller distance between grid points. Output of the 2-d...

Journal: :Discrete Mathematics 2013
Matthijs Bomhoff Walter Kern Georg Still

In Gaussian elimination it is often desirable to preserve existing zeros (sparsity). This is closely related to perfect elimination schemes on graphs. Such schemes can be found in polynomial time. Gaussian elimination uses a pivot for each column, so opportunities for preserving sparsity can be missed. In this paper we consider a more flexible process that selects a pivot for each nonzero to be...

2005
Roman Tzschoppe Robert Bäuml Robert F. H. Fischer Johannes B. Huber André Kaup

The additive attack public mutual information game is explicitly solved for one of the simplest quantization based watermarking schemes, the scalar Costa scheme (SCS). It is a zero-sum game played between the embedder and the attacker, and the payoff function is the mutual information. The solution of the game, a subgame perfect nash equilibrium, is found by backward induction. Therefore, the B...

Journal: :CoRR 2003
István Szita András Lörincz

There is a growing interest in using Kalman-filter models in brain modelling. In turn, it is of considerable importance to make Kalman-filters amenable for reinforcement learning. In the usual formulation of optimal control it is computed off-line by solving a backward recursion. In this technical note we show that slight modification of the linear-quadratic-Gaussian Kalman-filter model allows ...

1997
Michael Stewart

Recent work by Sweet and Brent on the fast factorization of Cauchy-like matrices through a fast version of Gaussian elimination with partial pivoting has uncovered a potential stability problem which is not present in ordinary Gaussian elimination: excessive growth in the generators used to represent the matrix and its Schur complements can lead to large errors. A natural way to x this problem ...

2007
DON COPPERSMITH

We propose a method of solving large sparse systems of homogeneous linear equations over GF(2), the field with two elements. We modify an algorithm due to Wiedemann. A block version of the algorithm allows us to perform 32 matrix-vector operations for the cost of one. The resulting algorithm is competitive with structured Gaussian elimination in terms of time and has much lower space requiremen...

پایان نامه :دانشگاه تربیت معلم - تهران - دانشکده فنی 1393

a problem of computer vision applications is to detect regions of interest under dif- ferent imaging conditions. the state-of-the-art maximally stable extremal regions (mser) detects affine covariant regions by applying all possible thresholds on the input image, and through three main steps including: 1) making a component tree of extremal regions’ evolution (enumeration), 2) obtaining region ...

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