نتایج جستجو برای: ce entertainment and leisure
تعداد نتایج: 16839587 فیلتر نتایج به سال:
In a heavily religious metropolis like Mashhad filling/enriching the female students’ leisure time is a challenge. Taking an educational-sporty approach, in the presently reported project, a sample of 250 female students from among all attending Imam Reza Schools in this city was given a questionnaire on how to enrich their leisure time. Based on the collected data, the students consider their ...
The purpose of the work is to investigate peculiarities emergence and development modern cultural industries, which are product mass culture. research methodology combines a systematic approach with structural methods - identify role place culture in general system structure culture, as well clarify leisure industries mediated by technological substrate set technologies communications. Culturol...
With the gradual development of intelligent technology, application frequency scientific and technological products in life is also gradually increasing. Wearable technology related equipment that can be worn on body to meet various use functions. Typical wearable devices include electronic watches, earphones other used daily life. It by wearing, including sensing, identification, connection, c...
background: university staff plays an important role in breeding a healthy and prosperous generation. their right for attending to interests and selfactualization are noticeable. this qualitative research has been conducted in order to understand and explain the perspective and experience of staff working at ahvaz jundishapur university of medical sciences (ajums) about leisure time. methods: a...
Objective Intellectual Disability (ID) affects all aspect of life. Although children with ID have low intelligence, the educational environment, living environment, and relationships with their others, especially their parents, have an important effect on their potential actualization. With regard to the limitations and problems of children with ID in the working memory, it is very important to...
In the post-COVID-19 era, Chinese holiday seekers have shown significant interest in outdoor leisure opportunities or rural tourism, with a notable increase enotourism. Wine tasting and related experiences extended beyond consumption to become more experiential sophisticated. To better capture this deepening yet under-addressed experience, study developed multi-item scale measure wine tourism e...
This paper focuses on the main goals, as well as the planned and actual output of Vill@ge (Virtual Language Learning through Edutainment Activities), a European, multilateral, language-learning project. The paper offers an overview of the on-line environment, describes a variety of learning tasks and their effectiveness; furthemore, it outlines some possible future applications.
Interactivity is an integral part of engaging children with what they are learning. We address this engagement by creating an interactive entertainment and learning tool for children to use in the classroom or at home using a painting scenario. We do this by coalescing music, multimedia and electronics together through the real-time mapping of painting gestures into musical output and feedback....
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