نتایج جستجو برای: client server assignment

تعداد نتایج: 116929  

Journal: :Neurocomputing 2004
Georgios I. Papadimitriou Athena Vakali Andreas S. Pomportsis

Polling policies have been introduced to simplify the accessing process in client/server systems by a centralized control access scheme. This paper considers a client/server model which employs a polling policy as its access strategy. We propose a learning-automata-based approach for polling in order to improve the throughput-delay performance of the system. Each client has an associated queue ...

2007
Chris Hare

Chris Hare 134.1 What Is SSL?.................................................................... 1777 134.2 Server Certificates ........................................................... 1778 134.3 The SSL Handshake........................................................ 1778 The CLIENT-HELLO Message † The SERVERHELLO Message † The CLIENT-MASTER-KEY Message 134.4 Generating a New Master Key ....

2005
Toshiyuki Miyachi Kenjiro Cho Yoichi Shinoda

When a set of servers are available for a certain client-server style service, a client selects one of the servers using some server selection algorithm. The best-server algorithm in which a client selects the best one among the available servers by some metric is widely used for performance. However, when a network fluctuation occurs, the best-server algorithm often causes a sudden shift of th...

2003
Yijian Wu Wenyun Zhao

This paper puts forward a model of Extended Client/Server (XCS) system, which is based on traditional Client/Server Architecture and borrows such merits from Browser/Server system as integrated code maintenance at Server-end and installation-free at Browser-end, etc. In an XCS system, Client is dynamically configured and automatically updated, and Server is able to commit self-health-checks and...

2002
Carlo Daffara

These games are structured in a strictly client-server style, where the client is the game installed on the player's PC or console, and the server maintains the status, the interaction of players with the environment and the unraveling of the game story. Traditionally, the client/server interaction is maintained using many small UDP packets; most server systems use differential prediction techn...

Journal: :Buana Information Technology and Computer Sciences (BIT and CS) 2020

Journal: :Indian Journal of Science and Technology 2015

2006
VYACHESLAV M. ABRAMOV

A paper studies a closed queueing network containing a server station and k client stations. The server station is an infinite server queueing system, and client stations are single server queueing systems with autonomous service, i.e. every client station serves customers (units) only at random instants generated by strictly stationary and ergodic sequence of random variables. The total number...

Journal: :ACM Transactions on Information and System Security 2011

Journal: :Mathematical Structures in Computer Science 2014

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