نتایج جستجو برای: control shading pattern

تعداد نتایج: 1643331  

Journal: :Perception 2004
Johannes M Zanker Abd-al-Jalil Kane Abdullah

In a number of simple line drawings, such as the Müller-Lyer or Judd figures, we can experience strong distortions of perceived space-geometric illusions. One way of explaining these effects is based on the perspective information that can be read from the line drawings. For instance, the 'inappropriate constancy scaling' theory advocates that the inferred three-dimensional structure of the pic...

Journal: :The Journal of the Acoustical Society of America 2012
Brian E Anderson Brad Moser Kent L Gee

This paper presents a physical demonstration of an audio-range line array used to teach interference of multiple sources in a classroom or laboratory exercise setting. Software has been developed that permits real-time control and steering of the array. The graphical interface permits a user to vary the frequency, the angular response by phase shading, and reduce sidelobes through amplitude sha...

Journal: :IEEE Access 2021

The study of this work is to highlight the key metrics various topologies in terms output power, Fill Factor (FF), Mismatch Losses (ML) and efficiency. idea behind analyze obtain performance different under shading patterns. major problem which comes across path Photovoltaic (PV) system partial shading. solution reconfigure panels achieve better results conditions. For this, configurations such...

Journal: :Information Visualization 2006
Pourang Irani Dean Slonowsky Peer Shajahan

Received: 15 August 2005 Revised: 21 December 2005 Accepted: 6 January 2006 Online publication date: 10 April 2006 Abstract Very early in the object recognition process the human visual system extracts shading information. While shading can enhance the visibility of structures, it can have a negative impact on the judgment of sizes of elements in a structure. In certain visualization systems th...

2010
Jonathan Ragan-Kelley Jaakko Lehtinen Jiawen Chen Michael Doggett Frédo Durand

We propose decoupled sampling, an approach that decouples shading from visibility sampling in order to enable motion blur and depth-of-field at reduced cost. More generally, it enables extensions of modern real-time graphics pipelines that provide controllable shading rates to trade off quality for performance. It can be thought of as a generalization of GPU-style mul-tisample antialiasing (MSA...

2007
Anselmo Lastra Steven Molnar Marc Olano Yulan Wang

One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the color at each pixel. Thus far, programmable shading has only been available on software rendering systems that run on general-purpose computers. Rendering each image can take from minutes to hours. Parallel rendering engines...

Journal: :CoRR 2018
Awais Ashfaq Jonas Adler

CBCT images suffer from acute shading artifacts primarily due to scatter. Numerous image-domain correction algorithms have been proposed in the literature that use patient-specific planning CT images to estimate shading contributions in CBCT images. However, in the context of radiosurgery applications such as gamma knife, planning images are often acquired through MRI which impedes the use of p...

2005
Bertrand Kerautret Xavier Granier Achille J.-P. Braquelaire

Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This paper presents a new solution for the software implementation of this idea. Our approach is based on the ability of a user to coarsely draw a shading, under different lighting directions. With this intuitive process, user...

1994
Pierre Poulin

An understanding of light and its interaction with matter is essential to produce images. As the modeling of light sources, light transport and light re ection improves, it becomes possible to render images with increasing realism. The central motivation behind this thesis is to improve realism in computer graphics images by more accurate local shading models and to assist the user to obtain th...

2017
Tomomi Koizumi Hiroyuki Ito Shoji Sunaga Masaki Ogawa

Previous studies have demonstrated that the perception of shading is based upon assumptions about lighting direction, for example, light from above. However, it is not clear whether these assumptions are used in the perception of cast shadows. Moreover, it is unclear whether a perceptual interaction exists between shading and cast shadows because until now they have been studied separately. In ...

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