نتایج جستجو برای: direct displacement based design

تعداد نتایج: 3912795  

Journal: :Transactions of the Society of Instrument and Control Engineers 2005

1998
Wolfgang Heidrich Hans-Peter Seidel

Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relatively straightforward to handle displacement shaders in pipeline based rendering systems such as the Reyes-architecture, it is much harder to efficiently integrate displacement-mapped surfaces in ray-tracers. Many comme...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید