نتایج جستجو برای: experimental and animation animation
تعداد نتایج: 16914173 فیلتر نتایج به سال:
Image storyboards of films and videos are useful for quick browsing and automatic video processing. A common approach for producing image storyboards is to display a set of selected key-frames in temporal order, which has been widely used for 2D video data. However, such an approach cannot be applied for 3D animation data because different information is revealed by changing parameters such as ...
Animation film is an important branch of art. It has gone from the initial period two-dimensional black and white silent to current era three-dimensional stereo color animation through stage animation. In this process development evolution, innovation matching technology, as indispensable element animated films, indispensable. The ingenious collocation application colors can enhance scene viewi...
The traditional view of animation is a medium-specific perspective: animation is a sequence of images on film. In contrast, we employ a wider, interdisciplinary theoretical lens, based on a phenomenological perspective of animation. We describe animation as the experience of artifacts imbued with apparent “animacy,” or “liveliness,” and identify a range of media artifacts where an account of an...
An animation manifold encapsulates an animation sequence of surfaces contained within a higher dimensional manifold with one dimension being time. An iso–surface extracted from this structure is a frame of the animation sequence. In this dissertation I make an argument for the use of animation manifolds as a representation of complex animation sequences. In particular animation manifolds can re...
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, in recent years, research on inte...
The purpose of this quantitative study was to investigate the instructional effects of various animation strategies. Three treatment groups involved include static graphic, animation used as an attention-gaining strategy, and animation used as an attention-gaining and elaboration strategy. Participants were 115 college student volunteers. Two-way multiple analysis of variance (MANOVA) was used ...
This paper introduces an interactive expression editing system that allows users to design facial expressions easily. Currently, popular example-based methods construct face models based on the examples of target face. The shortcoming of these methods is that they cannot create expressions for novel faces: target faces not previously recorded in the database. We propose a solution to overcome t...
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